Gerard Badger, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is renowned for his bright violet suits and hats. He has styled his blonde hair well, parting it to the left. He tend to wears goggles to shield his eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He enjoys reading and quiet.
History: Gerard lived on a farm with his mother, near the main road leading to a nearby town. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Logical. Flaws: Ugly, PTSD. Bonds: Poor, Nature, Family. Occupation: Fortune-teller
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Druidic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 18000 sp. Black pearl (300 gp). Pink pearl (80 gp).
Arnold Tickle, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tan tunic with green highlights, and long tan pants that bunch up around his shoes. He sports a flattop hair cut. His eyes are violet.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He also has developed a complete distrust of the Carter profession.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Baker arts, while his mother instructed him in etiquette, music and courtly manner. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He tends to his Baker job now, and dutifully fulfills any obligations he has.
Motivation: He's looking for his big break; and money/treasure
Ideals: Athletic, Philantrophist. Bonds: Job, Rich, Nature, Adventurer. Occupation: Baker
Voice: Hissing voice
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 8 (-1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 50 pp.
Dustin York, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his long black hair kept up in a rat tail. His half smiles and amber eyes are beguiling and draw you in.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Many illithids want him driven away.
Ideals: Fighting, Justice. Bonds: Attractive, Religious, Enemies. Occupation: Shipwright
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 8 (-1) | 9 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Gerard Carlisle, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'1" and very much looks the part of a Banker. His right hand appears badly burned and disfigured. His hair is brown and very short. He wears an eyepatch.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He also is a firm believer in the manly ideal.
History: He got into the Banker business at a young age. A gifted student he started as a Scribe, but he got bored and became a Banker. He has worked as a Banker like his mother before him.
Motivation: Wants to open a new tavern.
Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Banker
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Just what you see.
Gunter Colton, Male Human [Permalink]
Personal [hide]
Description: He wears bulky violet painted plate armor. His black hair is heavily combed to the left. His eyes are gray and catlike.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is lazy, self-centered, vain, and jealous.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been saving his money to try and buy his brother's freedom.
Motivation: Retire the richest man in the east; and regain custody of his daughter
Ideals: Entrepeneur. Flaws: Antagonistic, Selfish. Bonds: Rich, Family. Occupation: Spy
Voice: Breathy voice
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 27000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
