Gerald Clapham, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a fancy red suit. His chestnut hair is still thick. He wears round tiny glasses practically rammed into his face.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is lazy and tries to find solutions quickly.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His father was very strict, and drilled into him lessons on being the perfect gentleman. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to work out more often; and to share knowledge with the world
Ideals: Athletic, Artistic, Impeccable, Logical. Flaws: Lazy. Bonds: Attractive. Occupation: Blacksmith
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 17 (+3) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. Brown-green garnet (110 gp). Citrine (40 gp). Brown-green garnet (110 gp).
Adelard Colby, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears silk and lounges about seductively. His brown hair is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born to a Interpreter, his father struggled to pay the bills. He moved out south to avoid the crime he committed. He used his abilities to trick people and travel the world for free.
Motivation: Wants to work out more often; and he feels that his past leaves him morally obligated to help
Ideals: Athletic, Opinionated. Bonds: Attractive, Criminal record, Poor. Occupation: Brewer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp. A miniature golden chest with tiny emeralds lining the top (180 gp). Old masterpiece painting (1400 gp). 1 Minor magic item.
Guy Alston, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he likes to wear ponchos typically of a light blue in addition to tight pants. His golden hair is heavily combed to the right. His brown eyes are passionate and lively.
Personality: He has a massive crush on the younger sibling of the Spice Merchant who has hired him part-time. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His father raised him in a mountain cabin. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world; and he desires power and/or immortality
Ideals: Justice. Flaws: Impulsive. Bonds: Has a crush, Nature, Adventurer. Occupation: Spice Merchant
Voice: Switch between two voices
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Alex Oakley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, marred by sweets. He has moderate length auburn hair. He is baby faced.
Personality: Aggressive, abrasive, and angry, Alex embodies much of what other species detest in the Humans. He believes the world needs to unite to get rid of drow once and for all.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Revenge; and a deep hatred of drow
Flaws: Ugly, Antagonistic. Bonds: Enemies, Military. Occupation: Carter
Voice: Can't modulate volume
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Giant, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp. Old masterpiece painting (700 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). An abacus with copper, silver and gold markers (130 gp).
Norman Hadleigh, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a very tight haircut. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: Overbrimming with self-confidence, Norman isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Norman hails from a village terrorized by goblins. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by goblins. Norman was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: To reunite with his absent mother; and someone believes him a fraud
Ideals: Impeccable, Justice. Flaws: Ugly. Bonds: Enemies, Mentor, Family. Occupation: Spy
Voice: Posh accent
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 49 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 100 gp. Violet garnet (1300 gp). 1 Minor magic item. 1 Minor magic item.
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