Bernard Eastoft, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is well dressed, constantly wearing a black suit, brown shirt, and yellow tie. He has a long brown beard with little hanging trinkets. He wears large thick round spectacles.
Personality: He exudes charisma. He is a tour de force of persuasion. He invites people to come help in his community garden.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Bernard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He struck the Scribe job and began his own company from there.
Motivation: He wants to get laid; and he has a crush on the local glassblower
Ideals: Philantrophist. Bonds: Attractive, Military, Job, Has a crush. Occupation: Scribe
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 18 (+4) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Terran, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Jocelyn Prescott, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. His hair is red and curly. He wears crescent spectacles with a black brim.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He does not believe in violence as a means to an end. He is a dedicated Adventurer but believes his peers are too gung-ho.
History: He was raised in a white middle class family as the only child. In his 13th year, his parents were killed by a giants raid, leaving Jocelyn alone in the world. After a stint in an orphanage, he was adopted. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Several ex partners dislike his way of doing things and want revenge; and many giants want him driven away
Ideals: Pacifist. Flaws: Ugly, Mundane. Bonds: Poor, Enemies. Occupation: Adventurer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2800 sp.
John Gresham, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a violet vest and prefers green and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. With bright red hair and a scraggly beard. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He plays an instrument quite well.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was turned out during the war. He and his family wandered north to less war torn lands. After a long history of fighting, John and his spouse have recently divorced.
Motivation: To prove his worth to the world; and to protect his home
Ideals: Artistic, Gifted. Flaws: Ugly, Antagonistic, PTSD. Occupation: Dyer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Terran, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 600 gp.
Theobald Mitchell, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears many layers of old clothing at all times. He wears a small hat to cover his moderate length white hair. He has a dull look in his brown eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Flattery will make him almost putty in your hands.
History: Theobald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and he feels threatened by others
Ideals: Passionate. Flaws: Ugly, Selfish, Fearful. Bonds: Poor, Adventurer. Occupation: Performer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 7000 cp. 1 Darkwood Buckler. 1 Half-Plate. 1 Breastplate.
Patrick Fawcett, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is white, silky, and of moderate length. His green eyes peer out from beneath his wide-brimmed green hat.
Personality: Calm and collected, he is a well trained Weaver. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Gifted. Bonds: Attractive, Job, Adventurer. Occupation: Weaver
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Goblin, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp. Violet garnet (900 gp). Aquamarine (900 gp). White pearl (100 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
