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NPC Generator

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Advanced [show]


Shane Asheton, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat, and carries morningstars. His chestnut hair is long and unkept. His eyes are a pleasant blue.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Ugly, Depressed, Fearful. Bonds: Poor. Occupation: Shepherd

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Shane Asheton, Male Human Fighter 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)15 (+2) 17 (+3)8 (-1)
Skills Acrobatics +3, Investigation +4
Senses Passive Perception 13
Languages Common, Druidic, Gnoll
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 300 gp. Black star sapphire (1000 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Wymar Sutherland, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and carries monstrous two handed axes. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and sabotage a competitor

Ideals: Fighting. Bonds: Attractive, Job, Adventurer, Poor. Occupation: Navigator

Voice: Uses sign language

Attributes [hide]

Wymar Sutherland, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)9 (-1) 11 (+0)16 (+3)
Skills Intimidation +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Peter Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is physically well-built. His hair is white and curly. His ears are large.

Personality: He never swears and excessively uses polite adverbs when speaking. Peter is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Peter was raised in a hard working conservative environment. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: He desires power and/or immortality; and sabotage a competitor

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Family, Job. Occupation: Shepherd

Voice: Sounds elderly

Attributes [hide]

Peter Lindsey, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 18 (+4)15 (+2) 8 (-1)6 (-2)
Skills Acrobatics +2, Animal Handling +1
Senses Passive Perception 9
Languages Common, Infernal, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1

Possessions: 800 sp.


Social Check DCs


John Davenport, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he typically wears black cloth garments or leather armor. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He comes from a rich western family. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has built up a small fortune and can afford his own way.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Flaws: Antagonistic, Racist. Bonds: Attractive, Adventurer, Rich. Occupation: Spy

Voice: Mumbles to self between sentences

Attributes [hide]

John Davenport, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)16 (+3) 10 (+0)9 (-1)
Skills Arcana +5, Survival +2
Senses Passive Perception 10
Languages Common, Goblin, Draconic, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp.


Social Check DCs


Patrick Branson, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He usually wears his black robe and has his club always slung over his shoulder. His blonde hair is long and unkept. His face is covered beneath a completely black helmet.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Patrick is combative with any and all who dare try his patience in the slightest.

History: He was born a particularly ugly child, much to the horror of his parents. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Justice. Flaws: Ugly. Bonds: Immigrant. Occupation: Fortune-teller

Voice: Timid voice

Attributes [hide]

Patrick Branson, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)12 (+1) 12 (+1)7 (-2)
Skills Acrobatics +4, Performance +0
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +0

Possessions: 1400 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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