Anselm Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting grey shirt and pants. He carries a battered hand crossbow and tarnished crossbow as well. His hair is long and chestnut with streaks of brown, and is pulled back with small grey clips. His beard is brown, braided, and well cared for. His eyes are a pleasant brown.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He served in the navy to pay for his family's outstanding loans. A freak accident while working with his Seamstress father left him crippled. He has been a successful dealer in antiques buying low and selling high.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Ideals: Fighting, Athletic, Entrepeneur. Flaws: Disease. Bonds: Military. Occupation: Weaver
Voice: French accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 9 (-1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Robert Copeland, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male is generally shirtless and showing off his tattooed chest. He is tall, broad shouldered and powerfully built. He has moderate length chestnut hair. His eyes are likewise hazel. His teeth are white and perfect.
Personality: Aggressive, abrasive, and angry, Robert embodies much of what other species detest in the Humans. Further he is a bit of a stoner and is frequently out of it.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Architect arts, while his mother instructed him in etiquette, music and courtly manner. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable
Flaws: Antagonistic, Addict. Bonds: Attractive, Rich, In love, Criminal record. Occupation: Architect
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 900 sp. A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Solid gold idol (700 gp).
Thomas Lancaster, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has golden hair. He has gray eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He misses his home and complains about the freezing weather, even in summer.
History: Thomas hails from a village terrorized by gnolls. His family was turned out during the war. He and his family wandered north to less war torn lands. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He wants revenge against gnolls.
Ideals: Athletic. Flaws: PTSD. Bonds: Attractive, Immigrant, Enemies. Occupation: Baker
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
Peter Berkeley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is generally shirtless and showing off his tattooed chest. His red hair is heavily combed to the right. His eyes are hazel and catlike.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When Peter reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.
Motivation: A deep hatred of dire rats; and he wants revenge against dire rats
Ideals: Athletic, Philantrophist. Flaws: Selfish, Disease. Bonds: Military, Enemies. Occupation: Carpenter
Voice: Hissing voice
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 16 (+3) | 9 (-1) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Auran, Terran, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 17000 sp. 1 Minor magic item.
Percival Clive, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He dresses in yellow turtlenecks beneath a pastel coat with violet slacks. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the south to a Bellfounder, Percival learned a great deal about his father's area of expertise. He worked as a nervous Bellfounder and found it very stressful. He has achieved small success as a Bellfounder.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Athletic, Joker, Professionalism. Flaws: Ugly. Bonds: Job. Occupation: Bellfounder
Voice: Can't modulate volume
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 8 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5
Possessions: 800 sp. Golden pearl (130 gp).
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