Alexandre Myerscough, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of morningstars, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has moderate length white hair. His face is covered beneath a completely black helmet.
Personality: He is mildly Human supremacist, though he does not identify as such. He is a font of random trivia from the lore and stories he has discovered
History: When he was but 8 years old his parents immigrated from the west. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: A strong sense of loyalty to Human people; and to share knowledge with the world
Ideals: Fighting, Logical. Flaws: Racist. Bonds: Immigrant. Occupation: Unemployed
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 40000 sp. Violet garnet (400 gp). 1 Minor magic item.
Geoffrey Gracey, Male Human [Permalink]
Personal [hide]
Description: A 5'3" northern man, he wears yellow painted combat armor at almost all times. His hair is long and silver with streaks of auburn, and is pulled back with small yellow clips. His beard is auburn, braided, and well cared for. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He will rave to anyone who will listen. He uses divination through singing.
History: He was raised in a white middle class family as the only child. After coming to the age of reason, Geoffrey took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Gifted. Flaws: Ugly, Insane, Mundane. Occupation: Servant
Voice: Stutters
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. Freshwater pearl (12 gp).
Roland Thorpe, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His hair is long and golden with streaks of auburn, and is pulled back with small black clips. His beard is auburn, braided, and well cared for. His eyes are amber and catlike.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is afraid of women and trembles around them
History: The child of a Jeweler, who enjoyed hunting, Roland was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk.
Flaws: Shy, Insane. Bonds: Attractive, Nature, Adventurer. Occupation: Sculptor
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 1 Masterwork Common Melee.
Theodoric Charlton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is renowned for his bright green suits and hats. He is bald on top and has large silver tufts of hair around his ears. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born to a criminal king-pin and mafia family Theodoric was born on a far northern desert where he grew up under the tutelage of his father, an expert Seamstress. Being a Seamstress kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Seamstress
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Hematite (7 gp). Red spinel (60 gp). 1 Masterwork Common Melee.
Thomas Brady, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a long, pastel cloak. His auburn hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He believes the world needs to unite to get rid of dire rats once and for all.
History: Thomas hails from a village terrorized by dire rats. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has been saving his money to try and buy his brother's freedom.
Motivation: Sabotage a competitor; and revenge
Ideals: Athletic. Flaws: Greedy. Bonds: Enemies, Job, Family, Rich. Occupation: Mortician
Voice: Slurs words
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Aquan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5
Possessions: 100 gp. Banded agate (16 gp). White opal (600 gp). Carnelian (80 gp).
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