Rolf Harley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, white, dusty cloak. He is bristling with hidden weapons, mostly rapiers and warhammers. His blonde hair is heavily combed to the right. His eyes are brown and he is always smoking a pipe.
Personality: While he acts the brute, he is far gentler than he would appear. He is harsh and unforgiving.
History: He was born in the west, but his parents moved at a very young age to the south. In his 11th year, his parents were killed by a dire rats raid, leaving Rolf alone in the world. After a stint in an orphanage, he was adopted. After a long history of fighting, Rolf and his spouse have recently divorced.
Motivation: Many dire rats want him driven away; and sabotage a competitor
Ideals: Fighting. Flaws: Antagonistic. Bonds: Criminal record, Immigrant, Enemies, Job. Occupation: Marshal
Voice: Spanish accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 sp.
Aldous Myerscough, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears dark leathers with embroidery. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To protect his home.
Ideals: Entrepeneur, Artistic, Gifted. Flaws: Ugly. Bonds: Guardian. Occupation: Miner
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 7 (-2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Trey Reid, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a yellow vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is still thick. His eyes are a pleasant gray.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is an amazing painter.
History: He was raised by priests from a young age. His arcane abilities were realized during a raid on his village. After a long history of fighting, Trey and his spouse have recently divorced.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor. Occupation: Weaver
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 17 (+3) | 18 (+4) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Giant, Terran
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Lewis Yardley, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is wearing the road beaten gear of a warrior. His hair is greying and his face has many wrinkles. His eyes are violet and catlike.
Personality: Lewis is depressed about a lot of things. He tends to be a nihilist. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in the north to a Spice Merchant, Lewis learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He now mingles about in high society.
Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg
Ideals: Fighting, Extrovert. Flaws: Depressed, Antagonistic. Bonds: Job, Rich. Occupation: Spice Merchant
Voice: Gruff and masculine
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Terran, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 700 sp.
Gunter Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: This man wears professional attire. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His hair is black and very short. His fierce violet eyes like to dwell on things.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gunter took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he is wracked by social anxiety
Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Rich, Nature. Occupation: Shoemaker
Voice: Indian accent
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 6 (-2) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +1
Possessions: 1700 sp. 1 Half-Plate. 1 Darkwood Shield. 1 Chain shirt.
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