Kyle Clare, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a green tunic with tan highlights, and long blue pants that bunch up around his shoes. His hair is cut close to his head. His eyes are likewise brown.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is obsessed with his god.
History: Sold as a small child to a slaver, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy
Ideals: Passionate, Entrepeneur. Flaws: Ugly. Bonds: Religious, Mentor, Rich. Occupation: Ploughman
Voice: Speaks with a cold
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 18 (+4) | 8 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Tiger eye turquoise (7 gp). Eye agate (7 gp). Smoky quartz (70 gp).
Diggory Fawcett, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'9" and wears a well pressed and immaculate suit (or dress). He wears a feathered hat to cover his moderate length black hair. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: Overbrimming with self-confidence, Diggory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his father's forge. He has worked as a Junk Dealer like his father before him.
Motivation: Nothing but the best is good enough for him; and sabotage a competitor
Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: Military, Job. Occupation: Junk Dealer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Breastplate. 1 Half-Plate.
Gerald Clive, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He carries a battered spear and tarnished shield as well. His hair is long and blonde with streaks of golden, and is pulled back with small brown clips. His beard is golden, braided, and well cared for. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with his absent mother; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker, Philantrophist. Flaws: Addict. Bonds: Family, Attractive. Occupation: Interpreter
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp. Bloodstone (40 gp). Star rose quartz (40 gp).
Diggory Bradshaw, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he usually wears his grey robe and has his glaive always slung over his shoulder. His brown hair is braided into rings. He wears large thick round spectacles.
Personality: He is happy with his job as a Healer. He turns his eye from what people do, preferring to live and let live. He misses his home and complains about the freezing weather, even in summer.
History: Diggory was born the youngest of three triplets. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and nothing but the best is good enough for him
Ideals: Impeccable. Bonds: Job, Immigrant, Family. Occupation: Healer
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +1
Possessions: 200 gp. Black star sapphire (900 gp). Red garnet (150 gp). 1 Half-Plate. 1 Banded mail.
Cory Hamilton, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a simple black robe with tan stripes complete with hood, marred by beers. His red hair is cut jaggedly and amateurishly. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to loving parents in a slum to the south. He was an athlete and attended two major summer competitions. He never won. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Athletic. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Shepherd
Voice: Smoker's lung
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp. Banded agate (13 gp). Sard (20 gp). Pink pearl (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!
