Jocelyn Kitchur, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'6" and wears a weathered and beat up set of banded mail beneath an oversized green coat. His left leg appears badly burned and disfigured. His brown hair is slicked back into a classic pompadour. His gray eyes dart from person to person.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He misses his home and complains about the freezing weather, even in summer.
History: Born to a pair of adventurers, Jocelyn grew up listening to his mother's many stories. Jocelyn was born on a far northern desert where he grew up under the tutelage of his mother, an expert Herbalist. He moves from town to town, unable to find a place to settle.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Flaws: Depressed. Bonds: Immigrant, Adventurer. Occupation: Herbalist
Voice: Soft and melodious
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 6 (-2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Trym Oakes, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a hunchback. His silver hair is kept up in a ponytail inside a small hat. His green eyes lackadaisically let the world flow into them.
Personality: His tongue was cut out and he uses sign language. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Born in the west to a Guard, Trym learned a great deal about his father's area of expertise. A freak accident while working with his Butcher father left him crippled. He then took over the family business and is one of the better Guard for hire.
Motivation: To be a Butcher again.
Flaws: Ugly, Disease. Bonds: Poor, Immigrant, Job. Occupation: Guard
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. Amethyst (160 gp). 1 Breastplate. 1 Chain shirt.
Tim Kenley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is constantly adorned with expensive silk clothing, often dyed in bright tan and red, and wears rings and necklaces with large, colorful gems. His long blonde hair reaches down to his waist. He wears large thick round spectacles.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born in the north, but his parents moved at a very young age to the south. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: His religion dominates his actions; and money/treasure
Ideals: Opinionated, Gifted. Bonds: Rich, Immigrant, Adventurer, Religious. Occupation: Junk Dealer
Voice: Dutch accent
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 8 (-1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. Gold and topaz bottle stopper cork (600 gp).
Aldous Stanford, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears suspenders and grey workpants. His shirt is tan, and he wears a heavy grey leather apron most of the time. His hair is greying and his face has many wrinkles. His eyes are brown and catlike.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He cannot resist a sob story and will often dote over anyone who has one.
History: Aldous lived on a farm with his mother, near the main road leading to a nearby town. Like his mother and his brother before him, after school he went straight into learning to become a Doctor. He now spends his time doing works of charity.
Motivation: He is content; and balancing his hectic life and new doctor responsibilities is difficult
Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Family, Job. Occupation: Doctor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: Just what you see.
Charles Marston, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears red leather gloves, a red jacket, and tight pants, and is pretty ugly. He has a very tight haircut. His amber eyes are slightly larger than normal.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south; and he is greedy
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Rich. Occupation: Laborer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp.
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