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NPC Generator

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Advanced [show]


Justin Charlton, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep grey leather and dull white iron scale mail. He carries with him a set of daggers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His red hair is cut short. He tend to wears goggles to shield his eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a ruthless business man, a trait he acquired from his mother.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bowyer arts, while his father instructed him in etiquette, music and courtly manner. A few years later when the north was not economically sound they moved to his current location. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the south

Ideals: Fighting, Philantrophist, Entrepeneur. Bonds: Rich, Immigrant. Occupation: Bowyer

Voice: Creaky witch voice

Attributes [hide]

Justin Charlton, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)11 (+0) 13 (+1)8 (-1)
Skills Intimidation +1, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 9000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Arnold Kelsey, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man sports green clothing, slightly heavier than average wear. His long auburn hair reaches down to his waist. This green eyed southerner is not easily forgotten.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the south to a Bellfounder, Arnold learned a great deal about his mother's area of expertise. He worked as a nervous Bellfounder and found it very stressful. He now travels the world, in search of power and loot.

Motivation: An old rival family wants him found; and meet up once more with his childhood friend

Ideals: Joker. Flaws: Impulsive. Bonds: Job, Adventurer, Family. Occupation: Bellfounder

Voice: Strong lisp

Attributes [hide]

Arnold Kelsey, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)16 (+3) 7 (-2)14 (+2)
Skills History +5, Investigation +5
Senses Passive Perception 8
Languages Common, Undercommon, Elven, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 50 pp.


Social Check DCs


Ernest Beckwith, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is generally well dressed albeit a few years behind the times. He has a very tight haircut. His half smiles and green eyes are beguiling and draw you in.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ernest is combative with any and all who dare try his patience in the slightest.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Over the years he perfected his riding and shooting skills. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Justice. Bonds: Attractive, Family, Religious, Nature. Occupation: Armorer

Voice: Pirate accent

Attributes [hide]

Ernest Beckwith, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)16 (+3) 12 (+1)9 (-1)
Skills Investigation +5, Performance +1
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2300 sp.


Social Check DCs


Alexandre Rodney, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His silver hair is lengthy. His half smiles and violet eyes are beguiling and draw you in.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Gardener arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has drifted from career to career and currently works as a Gardener.

Motivation: Wants to have a good time and be beloved; and further expansion of business

Ideals: Optimist, Fighting. Bonds: Attractive, Nature, Rich, Job. Occupation: Gardener

Voice: Mousy voice

Attributes [hide]

Alexandre Rodney, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)14 (+2) 10 (+0)8 (-1)
Skills History +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Rolf Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown pants and tee shirts. His hair is black, silky, and of moderate length. He wears large thick round spectacles.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born to a Spice Merchant, his father struggled to pay the bills. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has gone from town to town working and never settling down anywhere, but has fallen for a local Spice Merchant. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants to get laid; and regain custody of his son

Flaws: Depressed. Bonds: Attractive, Has a crush, Poor, Family. Occupation: Doctor

Voice: Scratchy, weak

Attributes [hide]

Rolf Tewksbury, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)14 (+2) 16 (+3)13 (+1)
Skills Arcana +4, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 500 sp.


Social Check DCs

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