Hunter Palomarez, Male Human [Permalink]
Personal [hide]
Description: He wears bulky brown painted plate armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His thin eyebrows rest above his beady green eyes.
Personality: Hunter wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Disciplined. Flaws: Ugly, Disease, Insomniac. Bonds: Enemies. Occupation: Spice Merchant
Voice: Timid voice
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 3200 sp. 4 Tanglefoot bags. 1 Holy water.
Henry Sutton, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his rapier. His skin is also unnaturally pale. He wears a small hat to hide his balding. He wears large thick round spectacles.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is lazy, self-centered, vain, and jealous.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Henry was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle.
Flaws: Ugly, Depressed, Selfish. Bonds: Military. Occupation: Knight
Voice: German accent
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1500 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Balimaar Lincoln, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. His hair is golden and curly. He has several tiny sapphire earrings on each ear.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not believe in violence as a means to an end. He is a dedicated Painter but believes his peers are too gung-ho.
History: He was born the only child of a wealthy merchant. Balimaar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Balimaar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has decided he is irredeemable.
Ideals: Pacifist, Entrepeneur. Bonds: Rich, Adventurer, Criminal record. Occupation: Painter
Voice: Russian accent
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 17 (+3) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +1
Possessions: 18000 cp. Carnelian (70 gp). Rhodochrosite (15 gp). Jasper (70 gp). 1 Breastplate.
John Graeme, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he sports blue clothing, slightly heavier than average wear. He has no hair. His fierce violet eyes like to dwell on things.
Personality: He will rave to anyone who will listen. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in a small village he learned the ways of the warrior from his father. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to settle down with his crush
Ideals: Philantrophist, Fighting. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Baker
Voice: Low range voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 11 (+0) | 16 (+3) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc, Goblin, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +0
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (700 gp).
Godfrey Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright brown suits and hats. He sports a long white beard, and similarly colored long hair. He has a tattooed face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. He used his abilities to travel the world and help people.
Motivation: To reunite with his old friends.
Ideals: Impeccable, Philantrophist. Bonds: Adventurer, Slave. Occupation: Laborer
Voice: Boston accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 7 (-2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
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