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Rolf Stanton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a black vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his black boots flare out at the collars. He sports a long blonde beard, and similarly colored long hair. His green eyes are passionate and lively.

Personality: Cocky and sure of himself, he believes he is the best Banker born in the past three hundred years. He has a small toy that he constantly fidgets with.

History: The child of a Bookbinder, who enjoyed hunting, Rolf was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Rolf took refuge in the old dungeon and found the beat up club and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Sabotage a competitor.

Ideals: Logical. Flaws: Addict. Bonds: Poor, Job, Nature. Occupation: Banker

Voice: Indian accent

Attributes [hide]

Rolf Stanton, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 9 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 6 (-2)9 (-1) 8 (-1)14 (+2)
Skills Acrobatics +3, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20000 sp. Violet garnet (700 gp). Citrine (50 gp). 1 Masterwork studded leather.


Social Check DCs


Reynard Carlyle, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears a yellow top hat and yellow clothes. He has a hunchback. He has black hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He never swears and excessively uses polite adverbs when speaking. He has a small toy that he constantly fidgets with.

History: He served in the navy to pay for his family's outstanding loans. His family was turned out during the war. He and his family wandered north to less war torn lands. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Ugly, Addict, PTSD. Bonds: Adventurer, Military. Occupation: Miller

Voice: Old Prospector

Attributes [hide]

Reynard Carlyle, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)14 (+2) 16 (+3)8 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 13
Languages Common, Abyssal, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 27000 sp. 1 Minor magic item.


Social Check DCs


Roger Chatham, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a tan feathered hat and tan clothes. His moppish black hair is in a traditional bowl cut. His face is scarred and worn.

Personality: He speaks before he thinks and is too direct. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was raised in a plains tribe. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice. Flaws: Ugly, Impulsive. Bonds: Poor, Criminal record, Nature. Occupation: Map Maker

Voice: Slurs words

Attributes [hide]

Roger Chatham, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)9 (-1) 10 (+0)15 (+2)
Skills Arcana +1, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Yardley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his sai, and his gloved hand is found clutching a sai. His hair, while still mostly brown, has prominent grey streaks. His blue eyes dart from person to person to random spaces in the air.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a small toy that he constantly fidgets with.

History: Born in the south to a Shoemaker, Anselm learned a great deal about his mother's area of expertise. Anselm was born on a far southern forest where he grew up under the tutelage of his mother, an expert Shoemaker. He struck the Shoemaker job and began his own company from there.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Addict. Bonds: Job, Immigrant. Occupation: Shoemaker

Voice: Can't modulate volume

Attributes [hide]

Anselm Yardley, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)13 (+1) 12 (+1)15 (+2)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 11000 cp.


Social Check DCs


Peter Appleton, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a green shirt with thin tan vertical stripes and red pants. His whole body is exceptionally muscular. He wears his white hair down. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Peter grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Adventurer. Occupation: Map Maker

Voice: Booming voice

Attributes [hide]

Peter Appleton, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)13 (+1) 16 (+3)12 (+1)
Skills Athletics +1, Survival +5
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +5

Possessions: 34000 sp. Deep blue spinel (700 gp). Golden yellow topaz (700 gp). Golden yellow topaz (700 gp). 1 Minor magic item.


Social Check DCs

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