Theobald Lindsay, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears tight fighting clothing, which leaves very little to the imagination. He has styled his blonde hair well, parting it to the left. His fair skin shows little sign of his aristocratic breeding.
Personality: He is happy with his job as a Sculptor. He turns his eye from what people do, preferring to live and let live. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born to a Masseuse, his father struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He has set out to sabotage the competition.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Fighting. Bonds: Attractive, Job, Criminal record, Poor. Occupation: Sculptor
Voice: Soft and melodious
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Celestial, Halfling
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 300 gp.
Justin Cooper, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean blue cloak covering his clean studded leather. He has a moderate pudge and is not very fit. He keeps his long white hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born to a pair of adventurers, Justin grew up listening to his mother's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.
Motivation: To reunite with his old friends; and wants to open a new tavern
Ideals: Philantrophist. Bonds: Attractive, Adventurer, Job. Occupation: Body Guard
Voice: Sensual and smooth
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 9 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Blue quartz (7 gp). Blue quartz (7 gp). Red-brown spinel (160 gp).
Hunter Thorpe, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His golden hair and beard is wavy and long. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He can speak with the recently deceased. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. There was a wharf not far from home where he often wandered off to fish. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Rich, Nature. Occupation: Mercenary
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 38 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2000 sp. Rock crystal (40 gp). Aquamarine (800 gp). Tourmaline (90 gp). 1 Masterwork Common Melee.
Dean Fawcett, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair is long and unkept. His green eyes dart from person to person.
Personality: Aggressive, abrasive, and angry, Dean embodies much of what other species detest in the Humans. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Dean lived on a farm with his father, near the main road leading to a nearby town. Through the years after Dean was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Dean's father didn't care for him much, and the feeling was mutual. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Spice Merchant
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 4000 sp. Obsidian (7 gp). White pearl (160 gp). Moss agate (7 gp). Star rose quartz (40 gp). 1 Minor magic item.
Bertram Atterton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in green turtlenecks beneath a pastel coat with tan slacks. His silver hair is lengthy and is close to two feet long. He has hazel eyes and a green hat with a pastel feather.
Personality: Prone to second guessing himself, he comes off as nervous. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born in a small mountains village. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Being a Blacksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Flaws: Shy, Racist. Bonds: Immigrant, Nature, Criminal record. Occupation: Blacksmith
Voice: Old thin voice
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1600 sp.
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