Lewis Ainsworth, Male Human [Permalink]
Personal [hide]
Description: This man wears a fancy brown suit, and sports empty pouches on his belt. His golden hair is knotted and matted. He wears crescent spectacles with a black brim.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is a bit of a kleptomaniac; and to prove his worth to the world
Flaws: Cynical, Impulsive. Bonds: Attractive, Military, Adventurer, Criminal record. Occupation: Navigator
Voice: Relaxed voice
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. Peridot (60 gp). 1 Darkwood Shield. 1 Darkwood Buckler. 1 Chain shirt.
Shane Remington, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a custom-built plate barding that's adorned with red lining and desert motifs. He sports a long chestnut beard, and similarly colored long hair. His violet eyes are slightly larger than normal.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of a Bricklayer, who enjoyed hunting, Shane was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.
Motivation: Wants to work out more often; and wants to work out more often
Ideals: Athletic, Fighting. Flaws: Shy, Addict. Bonds: Nature. Occupation: Tailor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 17 (+3) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 8000 sp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.
Theobald Deighton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an entirely green suit with yellow socks and a vest with buckled shoes. His black hair is lengthy and is close to two feet long. He has gleaming, smiling hazel eyes.
Personality: His tongue was cut out and he uses sign language. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Theobald was born in the west. At a young age he loved to build and create. In his 18th year, his parents were killed by a goblins raid, leaving Theobald alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Theobald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: Many goblins want him driven away; and revenge
Ideals: Gifted, Persistence. Flaws: Disease. Bonds: Immigrant, Enemies. Occupation: Dilettante
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 7 (-2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 25000 sp. Azurite (15 gp). Blue sapphire (800 gp). Zircon (70 gp). Blue star sapphire (800 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Odo Shelly, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He likes to wear tan tank tops with violet pants. He has a long black beard with little hanging trinkets. His eyes are a pleasant gray.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with his god.
History: He was born the only child of a wealthy merchant. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He would like to get married and retire; and money/treasure
Ideals: Optimist, Entrepeneur. Bonds: Religious, Rich, Has a crush. Occupation: Tanner
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 7 (-2) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Undercommon, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 900 sp.
Gerald Prescott, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. He is tall, broad shouldered and powerfully built. His brown hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Prone to second guessing himself, he comes off as nervous. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Gifted from a young age, Gerald studied abroad. When Gerald reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted necromantic powers by his dying brother.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Optimist, Gifted. Flaws: Ugly, Shy. Bonds: Military. Occupation: Sellsword
Voice: French accent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1400 sp.
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Their contribution stands as a beacon of hope for all adventurers!