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NPC Generator

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Advanced [show]


Peter Landon, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears an entirely tan suit with blue socks and a vest with buckled shoes. He keeps his long auburn hair kept up in a rat tail. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a logical person and will generally grow upset if things defy logic and science.

History: Peter lived on a farm with his mother, near the main road leading to a nearby town. Brilliant and gifted he never wanted to apply himself. By chance he met his sister recently and the two have been together since.

Motivation: To get a good night's sleep; and find a way to reverse the transformation of his sister

Ideals: Logical, Gifted. Flaws: Racist, Insomniac. Bonds: Family. Occupation: Bather

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Peter Landon, Male Human Fighter 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 6
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)3 (-4) 15 (+2)14 (+2) 14 (+2)15 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Celestial, Gnome
Attacks Melee +3 / 2d4+0, Ranged -1 / 2d4-4, Grapple +0

Possessions: 200 gp. Fire opal (1000 gp).


Social Check DCs


Patrick Spalding, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His hair is always cut to a buzz. He has several tiny opal earrings on each ear.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Patrick took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He has achieved small success as a Junk Dealer.

Motivation: He is greedy; and expand his business

Flaws: Shy. Bonds: Attractive, Rich, Job, Nature. Occupation: Junk Dealer

Voice: Forgets to breathe while speaking

Attributes [hide]

Patrick Spalding, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)11 (+0) 7 (-2)15 (+2)
Skills Medicine +0, Persuasion +4
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Solid gold idol (800 gp). Silver comb with moonstones (300 gp). 1 Masterwork Common Melee.


Social Check DCs


Reynard Reid, Male Human [Permalink]

Personal [hide]

Description: This northern man wears baggy grey pantaloons and a red scarf. His clothes are grease stained in places. His black hair is greasy and uncared for. He wears large thick round spectacles.

Personality: While he acts the brute, he is far gentler than he would appear. He is a great chef.

History: Born in the north his family was never financially stable. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Assassin

Voice: Hissing voice

Attributes [hide]

Reynard Reid, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 13 (+1)11 (+0) 13 (+1)11 (+0)
Skills Athletics +3, Sleight of Hand +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +0

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Arnold Hornsby, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is heavily combed to the right. He wears large thick round spectacles.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Sold as a small child to a brothel owner, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Arnold's homeland. Arnold decided to take the middle way and become a bodyguard. He left for the north, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Bonds: Poor, Immigrant, Mentor. Occupation: Shepherd

Voice: Mousy voice

Attributes [hide]

Arnold Hornsby, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)10 (+0) 10 (+0)15 (+2)
Skills Perception +2, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Golden yellow topaz (500 gp). Carnelian (80 gp). 1 Minor magic item.


Social Check DCs


Ernest Wakefield, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing the road beaten gear of a warrior. His chestnut hair is thinning but still full. His eyes are blue and catlike.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He is the product a well kept family trust fund and as such has never really known need. He was an athlete and attended two major summer competitions. He never won. He tends to his Dilettante job now, and dutifully fulfills any obligations he has.

Motivation: He would like to get married and retire; and wants to work out more often

Ideals: Fighting, Athletic. Bonds: Attractive, Rich, Job, Has a crush. Occupation: Dilettante

Voice: Hollow voice

Attributes [hide]

Ernest Wakefield, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)19 (+4) 14 (+2)9 (-1)
Skills Deception +1, Survival +4
Senses Passive Perception 12
Languages Common, Auran, Sylvan, Abyssal, Aquan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 100 gp. Chrysoprase (50 gp). Aquamarine (400 gp). Citrine (50 gp). Freshwater pearl (5 gp). 1 Minor magic item.


Social Check DCs

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