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NPC Generator

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Advanced [show]


Manfred Clifford, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a grey coat over a brown low-cut shirt, and a deerstalker hat upon his head. His auburn hair is kept up in a ponytail inside a deerstalker hat. He has green eyes.

Personality: He is very quiet and rarely speaks above a whisper. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is terrified, and will act out of fear; and he is greedy

Ideals: Athletic. Flaws: Shy, Secretive, Fearful. Bonds: Rich. Occupation: Engraver

Voice: Speaks with back of mouth

Attributes [hide]

Manfred Clifford, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)11 (+0) 12 (+1)11 (+0)
Skills Athletics +2, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Geoffrey Hamilton, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Glassblower. His hair is cut close to his head. His face is scarred and worn.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Born in a small village he learned the ways of the warrior from his mother. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Job, Rich. Occupation: Glassblower

Voice: Speaks fast with a slight lisp

Attributes [hide]

Geoffrey Hamilton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)7 (-2) 14 (+2)11 (+0)
Skills Insight +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 11000 cp.


Social Check DCs


Diggory Kendall, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His head has been shaved. His green eyes peer out from beneath his deerstalker tan hat.

Personality: His tongue was cut out and he uses sign language. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a forest tribe. Cursed with vampirism at a very young age, Diggory has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is wracked by social anxiety.

Flaws: Ugly, Disease, Fearful. Bonds: Nature. Occupation: Barkeep

Voice: Smoker's lung

Attributes [hide]

Diggory Kendall, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)13 (+1) 11 (+0)16 (+3)
Skills Athletics +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Alexandrite (500 gp). Golden yellow topaz (500 gp). Malachite (16 gp). Silver pearl (130 gp). 1 Minor magic item.


Social Check DCs


Drogo Heiser, Male Human [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He wears dull green sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. His red hair is lengthy. His gray eyes dart from person to person.

Personality: He does not believe in betrayal or weakness as things to be tolerated. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He was always very intelligent and has formed a secret society of specialists.

Motivation: Wants his loneliness to end; and he's in love

Ideals: Justice. Flaws: Secretive. Bonds: Attractive, Nature, Has a crush. Occupation: Adventurer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Drogo Heiser, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)10 (+0) 13 (+1)15 (+2)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Anselm Easton, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a violet vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his violet boots flare out at the collars. His whole body is exceptionally muscular. He keeps his long black hair kept up in a rat tail. His eyes, though not visible through his cowl, are green.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He receives visions of the future at random moments

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Detective, but he got bored and became a Stableman. He has drifted from career to career and currently works as a Stableman.

Motivation: Expand his business; and balancing his hectic life and new stableman responsibilities is difficult

Ideals: Passionate, Gifted. Flaws: Mundane. Bonds: Immigrant, Job. Occupation: Stableman

Voice: Pirate accent

Attributes [hide]

Anselm Easton, Male Human Fighter 4
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)10 (+0) 12 (+1)12 (+1)
Skills Acrobatics +5, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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