Godfrey Barton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and very much looks the part of a Blacksmith. His red hair, when down, is lengthy. His face is scarred and worn.
Personality: Prone to second guessing himself, he comes off as nervous. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He's also a talented Bellfounder, but doesn't like to broadcast it.
Motivation: Wants to have a good time and be beloved; and to be a bellfounder again
Ideals: Optimist, Gifted. Flaws: Ugly, Shy. Bonds: Job. Occupation: Blacksmith
Voice: Strong lisp
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 16 (+3) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 400 gp. Zircon (30 gp). Eye agate (9 gp).
Raymond Deighton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a blue armored body suit, with a simple green line shooting up and back down. His white hair is braided into rings. His gray unseeing eyes seem to look past you.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is harsh and unforgiving.
History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Raymond was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Raymond's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Regain custody of his son; and he's repulsed by the pc
Ideals: Passionate. Flaws: Ugly, Disease, Antagonistic. Occupation: Navigator
Voice: German accent
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp.
Diggory Graham, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a pastel vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His brown hair is kept up in a ponytail inside a small hat. He wears an eyepatch.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He plays an instrument quite well.
History: He was born to loving parents in a slum to the south. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Poor, Nature. Occupation: Beggar
Voice: Booming voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 8 (-1) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Sylvan, Elven
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 100 gp.
Roger Fulton, Male Human [Permalink]
Personal [hide]
Description: An older man who dresses in collared shirts and wears a proper scarf over his head, he is not a threatening figure. He keeps his long white hair kept up in a rat tail. His eyes are blue and beady.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Roger lived on a farm with his father, near the main road leading to a nearby town. Roger was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Roger decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has been saving his money to try and buy his sister's freedom.
Motivation: To reunite with his absent father.
Flaws: Ugly, Depressed, Insane. Bonds: Criminal record, Family. Occupation: Brewer
Voice: Boston accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 15 (+2) | 16 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Orc, Auran, Ignan
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +6
Possessions: 17000 sp.
Aldous Brent, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a violet costume with the symbols of the four houses of cards on his torso. He wears his golden hair down. He wears crescent spectacles with a black brim.
Personality: He has always had a great fascination with Human culture. He has a minor phobia of water and hates getting wet.
History: Aldous was born in the west. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He feels threatened by others; and a need for knowledge about a nearby landmark
Ideals: Athletic, Persistence. Flaws: Racist, Fearful. Bonds: Adventurer. Occupation: Stableman
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +4
Possessions: 300 gp. 3 Holy water.
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