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NPC Generator

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Advanced [show]


Henry Altham, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them, and sports empty pouches on his belt. He wears his silver hair down. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sold as a small child to a necromancer, Henry was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to have a good time and be beloved; and he's attracted to the pc

Ideals: Optimist, Joker, Entrepeneur. Bonds: Attractive, Mentor. Occupation: Painter

Voice: Sensual and smooth

Attributes [hide]

Henry Altham, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)9 (-1) 8 (-1)13 (+1)
Skills Perception +1, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Deep green spinel (70 gp). Red garnet (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Odo Hale, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His moppish red hair is in a traditional bowl cut. His eyes are likewise gray. His teeth are white and perfect.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Odo hails from a village terrorized by brigands. His first spouse was a Sailor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Sailor they were divorced and he won custody of their son. He worked as a Cook, and he later adopted a second son.

Motivation: To unite with his sister; and someone believes him a fraud

Ideals: Justice, Artistic. Bonds: Attractive, Family, Enemies. Occupation: Cook

Voice: Middle-eastern accent

Attributes [hide]

Odo Hale, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)11 (+0) 13 (+1)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 900 sp.


Social Check DCs


John Adley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing colorful clothing, dressed as a Fortune-teller. His long silver hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He never swears and excessively uses polite adverbs when speaking. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, John is combative with any and all who dare try his patience in the slightest.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. He was an apprentice working in his father's forge. He struck the Fortune-teller job and began his own company from there.

Motivation: He wants nothing more than to rejoin the army; and meet up once more with his childhood friend

Ideals: Optimist, Justice. Bonds: Adventurer, Job, Military. Occupation: Fortune-teller

Voice: Puts emphasis on the wrong words

Attributes [hide]

John Adley, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 11 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 5 (-3)13 (+1) 7 (-2)15 (+2)
Skills Insight +0, Performance +4
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 400 gp. Lapis lazuli (16 gp). Rose (30 gp). Coral (60 gp).


Social Check DCs


Solomon Everleigh, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large pastel jacket. His hair is short and chestnut. His face is scarred and worn.

Personality: He will rave to anyone who will listen. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gifted from a young age, Solomon studied abroad. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.

Motivation: Marry his sister to traveling adventurers.

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Family. Occupation: Shepherd

Voice: Pronounces O like U

Attributes [hide]

Solomon Everleigh, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)15 (+2) 15 (+2)6 (-2)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Giant, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2300 sp.


Social Check DCs


Drogo Everly, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he dresses well, wearing black shirts, loose pants, and blazers most of the time. He has dyed his greying brown hair a little too much giving a sharp brown color. His otherwise smooth face is marked with small tiny scars.

Personality: He is mildly Human supremacist, though he does not identify as such. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. As a young adult he joined a group advocating for an improvement in Human conditions. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Joker. Flaws: Racist, Disease. Bonds: Attractive, Rich. Occupation: Ploughman

Voice: Soft and mumbly

Attributes [hide]

Drogo Everly, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 10 (+0)16 (+3)
Skills Sleight of Hand +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2200 sp.


Social Check DCs

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