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Advanced [show]


Simon Blythe, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He likes to wear ponchos typically of a light blue in addition to tight pants, marred by teas. His blonde hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Simon took refuge in the old dungeon and found the beat up glaive and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by drow. Simon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Someone believes him a fraud; and many drow want him driven away

Ideals: Opinionated. Flaws: Ugly. Bonds: Enemies, Nature. Occupation: Bricklayer

Voice: Speaks with squeezed throat

Attributes [hide]

Simon Blythe, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)13 (+1) 8 (-1)14 (+2)
Skills History +3, Insight +1
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Hunter Badger, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He has no hair. His eyes are violet and beady.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Hunter grew up listening to his father's many stories. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Nothing but the best is good enough for him; and he's looking for his big break

Ideals: Impeccable, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Courier

Voice: Stutters

Attributes [hide]

Hunter Badger, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 4 (-3)9 (-1) 15 (+2)6 (-2)
Skills Medicine +4, Performance +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). 1 Minor magic item.


Social Check DCs


Dean Barclay, Male Human [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, he is an attractive figure. He is wearing the road beaten gear of a warrior. With a patchy blonde beard and wild blonde hair. This amber eyed northerner is not easily forgotten.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not believe in violence as a means to an end. He is a dedicated Miller but believes his peers are too gung-ho.

History: Born in a small village he learned the ways of the warrior from his mother. In his youth he was a Glassblower, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to have a good time and be beloved; and retire the richest man in the north

Ideals: Fighting, Optimist, Pacifist, Entrepeneur. Flaws: PTSD. Bonds: Attractive. Occupation: Miller

Voice: Speaks through clenched teeth

Attributes [hide]

Dean Barclay, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)6 (-2) 11 (+0)17 (+3)
Skills Perception +2, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 500 sp.


Social Check DCs


William Sharps, Male Human [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He wears baggy brown pantaloons and a pastel scarf. His long black hair reaches down to his waist. He tend to wears goggles to shield his eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, William has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Expand his business; and to get a good night's sleep

Flaws: Fearful, Disease, Insomniac. Bonds: Attractive, Job. Occupation: Animal Trainer

Voice: Sighs a lot, exhausted

Attributes [hide]

William Sharps, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)13 (+1) 11 (+0)10 (+0)
Skills Athletics +2, Investigation +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Odo Whitby, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a Stetson hat to cover his moderate length red hair. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He enjoys reading and quiet.

History: Born in the west to a Body Guard, Odo learned a great deal about his father's area of expertise. He worked as a nervous Body Guard and found it very stressful. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Further expansion of business; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Body Guard

Voice: Whispers

Attributes [hide]

Odo Whitby, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)14 (+2) 17 (+3)8 (-1)
Skills Religion +4, Survival +5
Senses Passive Perception 13
Languages Common, Celestial, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1100 sp.


Social Check DCs

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