Justin Spaulding, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a brown shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He wears his hair in dreadlocks. His brown eyes are passionate and lively.
Personality: Aggressive, abrasive, and angry, Justin embodies much of what other species detest in the Humans. He receives visions of the future at random moments
History: Born in a small village he learned the ways of the warrior from his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Spice Merchant for hire.
Motivation: Sabotage a competitor; and to reunite with his absent father
Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Spice Merchant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 200 gp.
Rolf England, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears tight fitting clothing which further accentuates his frame. He wears a top hat to hide his balding. His eyes are violet and he is always smoking a pipe.
Personality: Aggressive, abrasive, and angry, Rolf embodies much of what other species detest in the Humans. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the south his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered painting. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To share knowledge with the world; and meet up once more with his childhood friend
Ideals: Artistic, Logical. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Poor. Occupation: Cartwright
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Melee.
Lance Tatum, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears tight fitting clothing which further accentuates his frame. His hair is long and black with streaks of blonde, and is pulled back with small tan clips. His beard is blonde, braided, and well cared for. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a very good compulsive liar and kleptomaniac.
History: He was born to a criminal king-pin and mafia family As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has built up a small fortune and can afford his own way.
Motivation: He feels that his past leaves him morally obligated to help; and he is greedy
Ideals: Joker. Bonds: Attractive, Criminal record, Family, Rich. Occupation: Locksmith
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2000 cp. 1 Half-Plate. 1 Darkwood Buckler.
Norman Atterton, Male Human [Permalink]
Personal [hide]
Description: An older man who usually wears his white robe and has his spear always slung over his shoulder, he is not a threatening figure. His blonde hair has been sun bleached extensively. His amber eyes are passionate and lively.
Personality: He is a Painter first and foremost. He believes firmly that knowledge should be universal. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. By chance he met his sister recently and the two have been together since.
Motivation: He feels threatened by others; and he is unsatisfied with his job
Flaws: Antagonistic, Racist, Fearful. Bonds: Job, Family. Occupation: Painter
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
Jocelyn Ashton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a well pressed and immaculate suit (or dress). His golden hair is greasy and uncared for. His gray eyes have a joyful gleam in them most of the time.
Personality: Aggressive, abrasive, and angry, Jocelyn embodies much of what other species detest in the Humans. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mortician arts, while his mother instructed him in etiquette, music and courtly manner. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now mingles about in high society.
Motivation: Money/treasure; and he is greedy
Flaws: Ugly, Antagonistic, Racist. Bonds: Rich. Occupation: Mortician
Voice: Breathy voice
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 13 (+1) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple +0
Possessions: 27000 sp. 1 Masterwork studded leather. 1 Half-Plate. 1 Masterwork studded leather. 1 Masterwork Heavy steel shield.
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Their contribution stands as a beacon of hope for all adventurers!
