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NPC Generator

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Advanced [show]


Henry Clive, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this eastern man wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his shortbow. He is bald on top and has large black tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born a particularly ugly child, much to the horror of his parents. He moved from fad to fad and when he turned 15 he discovered singing. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others.

Ideals: Athletic, Artistic. Flaws: Ugly, Fearful. Occupation: Stableman

Voice: Puts emphasis on the wrong words

Attributes [hide]

Henry Clive, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)10 (+0) 13 (+1)9 (-1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp. 1 Everburning torch.


Social Check DCs


Arnold Darby, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear pastel tank tops with brown pants. His hair is greying and his face has many wrinkles. His eyes are likewise green. His teeth are white and perfect.

Personality: He is happy with his job as a Barkeep. He turns his eye from what people do, preferring to live and let live. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born several months after his mother was called into army service. His mother took him hunting and taught him how to get in the mind of other creatures. He became a Barkeep soon after.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Forgetful. Bonds: Attractive, Job, Military, Nature. Occupation: Barkeep

Voice: Gruff and masculine

Attributes [hide]

Arnold Darby, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)9 (-1) 10 (+0)12 (+1)
Skills Intimidation +3, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 800 sp. White pearl (60 gp). Citrine (50 gp). Brown-green garnet (60 gp).


Social Check DCs


Rolf Clinton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears dull brown sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. He wears his blonde hair up. His eyes are hazel and catlike.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Rolf was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He ran away from his former home and has been making his living as a Herbalist for the past few years.

Motivation: He desires power and/or immortality; and he is terrified, and will act out of fear

Flaws: Ugly, Terse, Fearful. Bonds: Job, Adventurer. Occupation: Herbalist

Voice: High pitched, excited

Attributes [hide]

Rolf Clinton, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 11 (+0)15 (+2) 16 (+3)9 (-1)
Skills Investigation +4, Performance +1
Senses Passive Perception 13
Languages Common, Auran, Celestial
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 10000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Solomon Marley, Male Human [Permalink]

Personal [hide]

Description: This western man is dressed in an above average manner. His clothes are grease stained in places. His black hair is smooth and relatively long. He has a tattooed face.

Personality: He is mildly Human supremacist, though he does not identify as such. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 7 years old his parents immigrated from the west. As a young adult he joined a group advocating for an improvement in Human conditions. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Flaws: Racist. Bonds: Attractive, Poor, Immigrant, Adventurer. Occupation: Navigator

Voice: Loud with bravado

Attributes [hide]

Solomon Marley, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 40 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)6 (-2) 17 (+3)16 (+3)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10000 cp. Chrysoberyl (150 gp). Hematite (13 gp). 1 Chain shirt. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Thomas Hampton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in earthy colors with a tan and black handkerchief worn on his right side. He has a very tight haircut. He wears a mask on his face.

Personality: Thomas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the east to a Marshal, Thomas learned a great deal about his mother's area of expertise. His childhood dream was to be a Seamstress, but he was a colossal failure. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is compelled to act according to his religious beliefs; and he is unsatisfied with his job

Ideals: Impeccable. Flaws: Secretive. Bonds: In love, Job, Religious. Occupation: Marshal

Voice: Switch between two voices

Attributes [hide]

Thomas Hampton, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)17 (+3) 15 (+2)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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