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NPC Generator

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Advanced [show]


Wymar Clayton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears dull white sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. His chestnut hair and beard is wavy and long. He has several tiny opal earrings on each ear.

Personality: Stoic and calm, he prefers to meditate than take action. He misses his home and complains about the freezing weather, even in summer.

History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ruler. He has set out to sabotage the competition.

Motivation: He is greedy; and money/treasure

Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Immigrant, Job. Occupation: Ruler

Voice: Sounds elderly

Attributes [hide]

Wymar Clayton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)14 (+2) 15 (+2)16 (+3)
Skills Arcana +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Draconic, Orc
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1600 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Shane Berkeley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears many layers of old clothing at all times. With bright auburn hair and a scraggly beard. His eyes are hazel and he is always smoking a pipe.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. As long as the job gets done he does not care how it got done.

History: Born in the east to a Sellsword, Shane learned a great deal about his mother's area of expertise. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He inherited the family business which he has now maintained for 14 years.

Motivation: Find a way to reverse the transformation of his brother; and expand his business

Ideals: Professionalism. Flaws: Ugly, Fearful. Bonds: Poor, Family, Job. Occupation: Sellsword

Voice: Scottish accent

Attributes [hide]

Shane Berkeley, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)13 (+1) 14 (+2)11 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Anselm Lincoln, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft red waves gently in the breeze. His auburn hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Confrontational and typically high on some drug or another. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was always a brilliant, if unscrupulous mind. He has chosen to use the inheritance that was left to him frivolously. He's since become an addict/alcoholic.

Motivation: To share knowledge with the world; and money/treasure

Ideals: Logical. Flaws: Addict, Shy, Insane. Bonds: Rich. Occupation: Dyer

Voice: Dutch accent

Attributes [hide]

Anselm Lincoln, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)10 (+0) 13 (+1)15 (+2)
Skills Nature +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2400 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gunter Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He tends to wear a large black jacket. His hair is brown, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants his loneliness to end; and he wants to get laid

Ideals: Passionate. Flaws: Antagonistic. Bonds: Attractive, Military, Job, Has a crush. Occupation: Barrister

Voice: growls and snarls, animalistic

Attributes [hide]

Gunter Kinsley, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)17 (+3) 4 (-3)10 (+0)
Skills Insight -1, Medicine -1
Senses Passive Perception 7
Languages Common, Elven, Abyssal, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


William Brent, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears just a pastel suit. His red hair is long and unkept. He has a dull look in his blue eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gifted student he started as a Priest, but he got bored and became a Assassin. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and sabotage a competitor

Ideals: Athletic, Justice. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Assassin

Voice: Ums and uhs a lot

Attributes [hide]

William Brent, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 16 (+3)13 (+1) 15 (+2)7 (-2)
Skills Animal Handling +4, Deception +0
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Golden yellow topaz (700 gp). Chrysoprase (20 gp). Deep blue spinel (700 gp).


Social Check DCs

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