Frederick Dryden, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a lot of dark rich colors, with gold accents. His brown hair is thinning but still full. He wears crescent spectacles with a black brim.
Personality: Frederick is depressed about a lot of things. He tends to be a nihilist. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and his religion dominates his actions
Ideals: Optimist. Flaws: Depressed. Bonds: Attractive, Religious. Occupation: Miller
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 8 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 5 (-3) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Elven, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1000 sp.
Balimaar Kendal, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a grey tunic with white highlights, and long grey pants that bunch up around his shoes. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes are slightly larger than normal.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He receives visions of the future at random moments
History: Balimaar hails from a village terrorized by drow. After coming to the age of reason, Balimaar took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Someone believes him a fraud; and obtaining odd cultural human artifacts is his passion
Ideals: Justice, Gifted. Flaws: Secretive. Bonds: Enemies, Adventurer. Occupation: Sailor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 6 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
Solomon Ridley, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears many layers of old clothing at all times. He is tall, broad shouldered and powerfully built. His tied-back hair is silver. He wears an eyepatch.
Personality: He has a massive crush on the younger sibling of the Glassblower who has hired him part-time. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: The child of northern immigrants he idolized his father. His father took him hunting and taught him how to get in the mind of other creatures. He left for the north, certain he would find work there.
Motivation: He wants to get laid; and he's in love
Flaws: Ugly, Impulsive. Bonds: Poor, Has a crush, Immigrant, Nature. Occupation: Glassblower
Voice: Sore throat, cough
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 12 (+1) | 6 (-2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
Possessions: Iolite (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anselm Byron, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a green and tan robe with the hood down. He has a slight overbite and is overall scrawny. His hair is red, silky, and of moderate length. His face is covered beneath a completely black helmet.
Personality: Anselm wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Junk Dealer father left him crippled. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he is content
Ideals: Disciplined. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Sculptor
Voice: Soothing and warm
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Ralf Sutherland, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a butterfly on it. His black hair is lengthy. His eyes are likewise green.
Personality: He never swears and excessively uses polite adverbs when speaking. He has a minor phobia of water and hates getting wet.
History: Born to a pair of adventurers, Ralf grew up listening to his father's many stories. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is searching for what he claims is his rightful reward.
Motivation: To be a Barkeep again; and he is wracked by social anxiety
Ideals: Optimist. Flaws: Fearful. Bonds: Adventurer, Rich, Job. Occupation: Barber
Voice: Indian accent
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 19000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
