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Advanced [show]


Gerald Alby, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt with thin white vertical stripes and yellow pants. His skin is fair and his fingers are delicate and long. He has styled his white hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the west to a Mercenary, Gerald learned a great deal about his father's area of expertise. His family was turned out during the war. He and his family wandered west to less war torn lands. He is untrained/undisciplined, which makes him dangerous.

Motivation: Further expansion of business; and expand his business

Ideals: Logical. Flaws: Insane, Racist, PTSD. Bonds: Job. Occupation: Mercenary

Voice: Pirate accent

Attributes [hide]

Gerald Alby, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)16 (+3) 18 (+4)12 (+1)
Skills Arcana +5, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Celestial, Undercommon, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 500 sp. Rose (20 gp).


Social Check DCs


Randal Harper, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He has a large black mantle and cape that has been intricately interwoven into his tan robe. He keeps his long black hair kept up in a rat tail. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Randal was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Artistic, Gifted. Flaws: Addict. Bonds: Poor, Adventurer. Occupation: Actor

Voice: Speaks with a cold

Attributes [hide]

Randal Harper, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 14 (+2)9 (-1) 11 (+0)9 (-1)
Skills Performance +1, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Anselm Hastings, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses well, typically a more casual-formal manner. His blonde hair is lengthy and is close to two feet long. His half smiles and violet eyes are beguiling and draw you in.

Personality: He can speak with the recently deceased. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Anselm is combative with any and all who dare try his patience in the slightest.

History: He was born the only child of a wealthy merchant. Cursed with lycanthropy at a very young age, Anselm has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Retire the richest man in the west; and wants to have a good time and be beloved

Ideals: Gifted, Justice, Entrepeneur. Flaws: Disease. Bonds: Attractive. Occupation: Fortune-teller

Voice: Draws out vowels

Attributes [hide]

Anselm Hastings, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)16 (+3) 9 (-1)13 (+1)
Skills History +5, Medicine +1
Senses Passive Perception 9
Languages Common, Druidic, Ignan, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Brass mug with jade inlays (400 gp). Old masterpiece painting (1000 gp). 1 Minor magic item.


Social Check DCs


Jocelyn Kitchur, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'0" and is generally well dressed albeit a few years behind the times. He wears his white hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his father and his sister before him, after school he went straight into learning to become a Spice Merchant. He inherited the family business which he has now maintained for 14 years.

Motivation: Expand his business.

Flaws: Fearful, Disease. Bonds: Attractive, Job, Enemies. Occupation: Spice Merchant

Voice: Jamaican accent

Attributes [hide]

Jocelyn Kitchur, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)15 (+2) 14 (+2)10 (+0)
Skills Animal Handling +4, Arcana +4
Senses Passive Perception 12
Languages Common, Sylvan, Goblin
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Adam Brownrigg, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears skinny pants and wears a green and blue robe with the hood down. His silver hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is fixated on the number 85. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a logical person and will generally grow upset if things defy logic and science.

History: He was always a brilliant, if unscrupulous mind. Through the years after Adam was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Adam's mother didn't care for him much, and the feeling was mutual. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To be a Hunter again; and sabotage a competitor

Ideals: Logical. Flaws: Insane, Antagonistic. Bonds: In love, Job. Occupation: Slave Trader

Voice: Sore throat, cough

Attributes [hide]

Adam Brownrigg, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)15 (+2) 15 (+2)11 (+0)
Skills Nature +4, Stealth +3
Senses Passive Perception 12
Languages Common, Undercommon, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 cp.


Social Check DCs

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