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NPC Generator

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Advanced [show]


William York, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is typically in his Masseuse uniform. He is an epitome of beauty. His chestnut hair is still thick. He is very pretty but has cold, dead eyes.

Personality: He dislikes all the random violence that takes place in the east. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: William was born in the east. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He has drifted from career to career and currently works as a Masseuse.

Motivation: He feels threatened by others; and he'd like to take his coworkers down a peg

Ideals: Pacifist, Persistence. Flaws: Fearful. Bonds: Job, Attractive. Occupation: Masseuse

Voice: Scottish accent

Attributes [hide]

William York, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)12 (+1) 16 (+3)18 (+4)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Guy Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears red leather gloves, a red jacket, and tight pants. He is bristling with hidden weapons, mostly spears and hammers. His black hair is greying along the sides and has receded to reveal a widow's peak. He is very pretty but has cold, dead eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: The child of northern immigrants he idolized his mother. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He used his abilities to trick people and travel the world for free.

Motivation: To unite with his sister; and marry his sister to traveling adventurers

Flaws: Shy. Bonds: Criminal record, Attractive, Immigrant, Family. Occupation: Bowyer

Voice: Whispers

Attributes [hide]

Guy Ramsey, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)8 (-1) 9 (-1)14 (+2)
Skills Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. Banded agate (13 gp). Rhodochrosite (13 gp). Silver pearl (110 gp).


Social Check DCs


Richard Oakley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears bulky grey painted plate armor. His hair is cut close to his head. His blue eyes lackadaisically let the world flow into them.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is frequently practicing swordplay.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Richard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has never given up on his dancing dream.

Motivation: To end his boredom; and expand his business

Ideals: Artistic. Flaws: Mundane. Bonds: Job, Military. Occupation: Fletcher

Voice: Speaks with lips pursed

Attributes [hide]

Richard Oakley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)11 (+0) 11 (+0)16 (+3)
Skills Deception +5, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gunter Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears yellow trousers with green and red striped suspenders. He wears various colorful collared shirts. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His chestnut hair is heavily combed to the right. His ears are large.

Personality: Gunter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Artistic. Flaws: Ugly, Disease, Insomniac. Bonds: Criminal record. Occupation: Armorer

Voice: Cold and demanding tone

Attributes [hide]

Gunter Wellington, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)12 (+1) 14 (+2)10 (+0)
Skills Performance +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Brown-green garnet (100 gp). Malachite (4 gp). 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs


Geoffrey Barton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and likes to wear white tank tops with pastel pants. His left hand appears badly burned and disfigured. His long auburn hair is drawn into a two foot long braid. His hazel eyes dart from person to person.

Personality: He is fixated on the number 54. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Geoffrey was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered west to less war torn lands. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sellsword. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and he's attracted to the pc

Flaws: Insane, PTSD. Bonds: Has a crush, Job. Occupation: Scribe

Voice: Scottish accent

Attributes [hide]

Geoffrey Barton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)7 (-2) 10 (+0)15 (+2)
Skills Stealth +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 4 Alchemist’s fire. 3 Thunderstones.


Social Check DCs

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