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Advanced [show]


Thomas Chester, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is physically well-built. He has a very tight haircut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: A deeply religious man he believes everything happens for a reason. He would rather hide behind his crafts than deal with other people.

History: Born to a pair of adventurers, Thomas grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better kind of golem.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Religious, Adventurer. Occupation: Butcher

Voice: Sleepy voice

Attributes [hide]

Thomas Chester, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)13 (+1) 16 (+3)14 (+2)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 16000 cp. 1 Masterwork studded leather. 1 Darkwood Shield.


Social Check DCs


Alexandre Hayden, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a worn and beaten armor. His red hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is an amazing painter.

History: Born to a Apothecary, his father struggled to pay the bills. Because his father participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by goblins. Alexandre was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant, Enemies. Occupation: Marshal

Voice: Relaxed voice

Attributes [hide]

Alexandre Hayden, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)16 (+3) 13 (+1)15 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Halfling, Orc, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. 4 Tanglefoot bags. 2 Antitoxin. 2 Alchemist’s fire.


Social Check DCs


Heward Blackwood, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are hazel.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Heward was raised in a hard working conservative environment. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to open a new tavern.

Ideals: Athletic. Flaws: Shy. Bonds: Adventurer, Job, Religious. Occupation: Armorer

Voice: Pirate accent

Attributes [hide]

Heward Blackwood, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)14 (+2) 15 (+2)13 (+1)
Skills Arcana +4, Insight +4
Senses Passive Perception 12
Languages Common, Goblin, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Richard Clive, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a blue armored body suit, with a simple brown line shooting up and back down. His Stetson hat is riddled with cuts and holes. This violet eyed westerner is not easily forgotten.

Personality: Always inclined to offer people food he seems plenty friendly. He is a very good compulsive liar and kleptomaniac.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He moved out east to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption

Ideals: Philantrophist. Flaws: Ugly. Bonds: Criminal record, Religious. Occupation: Miller

Voice: Forgets to breathe while speaking

Attributes [hide]

Richard Clive, Male Human Fighter 5
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)5 (-3) 11 (+0)9 (-1)
Skills Deception +2, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 20000 cp. Blue quartz (8 gp). Black pearl (500 gp). Chalcedony (40 gp).


Social Check DCs


Gunter Bradshaw, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is blonde, silky, and of moderate length. His green eyes dart from person to person to random spaces in the air.

Personality: Prone to second guessing himself, he comes off as nervous. He works hard and plays hard.

History: Born to a Crown-heir, his father struggled to pay the bills. His father was a soldier and died while he was still young. Gunter was left his father's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Shy, Hedonist. Bonds: Attractive, Poor, Military. Occupation: Doctor

Voice: Eastern European accent

Attributes [hide]

Gunter Bradshaw, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)13 (+1) 13 (+1)9 (-1)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. Sardonyx (40 gp).


Social Check DCs

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