Lewis Kensley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, he is not a threatening figure. His auburn hair is smooth and relatively long. He tend to wears goggles to shield his eyes.
Personality: He speaks before he thinks and is too direct. Flattery will make him almost putty in your hands.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Lewis took refuge in the ruined castle and found the beat up sickle and armor he uses now. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Impulsive, Selfish. Bonds: Rich, Nature. Occupation: Stylist
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Terran, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 500 gp. Amber (50 gp). 1 Minor magic item.
Shane Ainsworth, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'10". He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a small bristly mustache and wavy golden hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a font of random trivia from the lore and stories he has discovered
History: He was born in the south, but his parents moved at a very young age to the west. Shane was born on a far southern island where he grew up under the tutelage of his mother, an expert Spy. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Logical. Flaws: Insomniac, Sensitive. Bonds: Adventurer, Immigrant. Occupation: Spy
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 40 pp.
Gunter Marleigh, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears blue trousers with tan and black striped suspenders. He wears various colorful collared shirts. He wears a Stetson hat to cover his moderate length auburn hair. He is baby faced.
Personality: He snorts whenever he laughs or is feeling confident. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To find somewhere to settle down; and retire the richest man in the north
Ideals: Optimist, Entrepeneur, Fighting. Flaws: Mundane. Occupation: Fletcher
Voice: Raspy
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 3000 cp. Hematite (14 gp). Rose (40 gp). Lapis lazuli (14 gp).
Simon Sherwood, Male Human [Permalink]
Personal [hide]
Description: This malnourished man sports green clothing, slightly heavier than average wear. He sports a long silver beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to trick people and travel the world for free.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Joker, Fighting. Bonds: Poor, Criminal record, Immigrant. Occupation: Bowyer
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Hubert Leighton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a black costume with the symbols of the sun god on his torso. His hair, while still mostly chestnut, has prominent grey streaks. He has several tiny amethyst earrings on each ear.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has chosen to use the inheritance that was left to him frivolously. He moves from town to town, unable to find a place to settle.
Motivation: He has money and likes to spend it; and money/treasure
Flaws: Ugly, Hedonist. Bonds: Rich, Slave, Immigrant. Occupation: Brewer
Voice: Sounds elderly
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 18 (+4) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Abyssal, Dwarven, Draconic, Ignan
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!
