Don Dudley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear ponchos typically of a light tan in addition to tight pants. His golden hair is cut short. His hazel eyes are slightly larger than normal.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Don was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He inherited the family business which he has now maintained for 13 years.
Motivation: To be a Doctor again.
Ideals: Optimist. Flaws: Racist. Bonds: Has a crush, Job. Occupation: Detective
Voice: Farmer accent
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. Old masterpiece painting (600 gp). A delicate silver chain set with a tourmaline (30 gp). 1 Chain shirt. 1 Half-Plate.
Solomon Yorke, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. His red hair is thinning but still full. He wears a mask on his face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a Bellfounder, his mother struggled to pay the bills. Brilliant and gifted he never wanted to apply himself. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Antagonistic, Shy. Bonds: Poor, Adventurer. Occupation: Slave Trader
Voice: Breathy voice
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +2
Possessions: 40000 cp.
Theodoric Digby, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears violet trousers with black and green striped suspenders. He wears various colorful collared shirts. He is bald on top and has large blonde tufts of hair around his ears. He is baby faced.
Personality: He is irascible and easily irritated. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born in a small island village. A freak accident while working with his Engraver father left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To clean up the streets; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Impulsive, Disease. Bonds: Nature. Occupation: Priest
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Embroidered silk and velvet mantle with numerous moonstones (800 gp). Solid gold idol (300 gp). 1 Masterwork manacles. 1 Silk rope.
Wymar Ramsey, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears a pastel costume with the symbols of strength on his torso. His silver hair is cut jaggedly and amateurishly. His brown unseeing eyes seem to look past you.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. Animals are drawn to him, and he is able to talk to them.
History: He was raised by priests from a young age. Cursed with vampirism at a very young age, Wymar has worked very hard to control his curse. He has never given up on his writing dream.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Artistic, Gifted. Flaws: Disease. Bonds: Religious, Mentor. Occupation: Mercenary
Voice: Timid voice
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Infernal, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 40 pp. Malachite (9 gp). Aquamarine (600 gp).
Gomory Harlow, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears suspenders and black workpants. His shirt is grey, and he wears a heavy black leather apron most of the time. He is tall, broad shouldered and powerfully built. His auburn hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Sold as a small child to a wizard, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gomory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter
Flaws: Antagonistic, Fearful. Bonds: Mentor, Enemies, Family. Occupation: Stableman
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Fire opal pendant on a fine gold chain (600 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).
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