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NPC Generator

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Advanced [show]


Simon Garrick, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he has a large blue mantle and cape that has been intricately interwoven into his white robe. His tied-back hair is blonde. His eyes are likewise amber. His teeth are white and perfect.

Personality: He dislikes all the random violence that takes place in the south. He is skeptical of what others tell him and is slow to trust.

History: Born in the south to a Fletcher, Simon learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Fletcher. He now owns his own business.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Pacifist. Flaws: Shy. Bonds: Attractive, Job, Immigrant. Occupation: Fletcher

Voice: Pronounces O like U

Attributes [hide]

Simon Garrick, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Morton, Male Human [Permalink]

Personal [hide]

Description: This man dresses in brown turtlenecks beneath a blue coat with pastel slacks, and sports empty pouches on his belt. His black hair is slicked back into a classic pompadour. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is a hateful person. He taunts others and blames them for his problems. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Theodoric lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school to support his sick father, and resented it. He has since lost track of the people in his past.

Motivation: To settle down with his crush; and regain custody of his son

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Family, Has a crush. Occupation: Armorer

Voice: Gruff and masculine

Attributes [hide]

Theodoric Morton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Thomas Fidget, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He wears a lot of dark rich colors, with gold accents. His long black hair is drawn into a two foot long braid. His skin is flawless and his brown eyes scan people very quickly.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Thomas took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's attracted to the PC; and wants a kiss

Ideals: Disciplined, Joker. Bonds: Attractive, Nature, Has a crush. Occupation: Sage

Voice: Old thin voice

Attributes [hide]

Thomas Fidget, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)5 (-3) 9 (-1)11 (+0)
Skills Insight +1, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 29000 sp. White pearl (150 gp). Star ruby (1200 gp). Tourmaline (150 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Bertram Enfield, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is long and silver with streaks of golden, and is pulled back with small black clips. His beard is golden, braided, and well cared for. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. The war was a terrible time for him, and Bertram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Bertram was born with his mother's beautiful face. His mother was a soldier and died while he was still young. Bertram was left his mother's suit of armor and trained in its use and care. He's since become an addict/alcoholic.

Motivation: He's repulsed by the PC; and he feels kind of lost in life

Flaws: Addict, Antagonistic, Depressed. Bonds: Attractive, Military. Occupation: Dyer

Voice: Scandinavian accent

Attributes [hide]

Bertram Enfield, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)5 (-3) 9 (-1)12 (+1) 7 (-2)18 (+4)
Skills Survival +0
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +6 / 1d8+4, Ranged -1 / 1d8-3, Grapple +4

Possessions: 500 sp.


Social Check DCs


Balimaar Hastings, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His moppish auburn hair is in a traditional bowl cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Flattery will make him almost putty in your hands.

History: He was born in the north. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Selfish. Bonds: Immigrant, Rich. Occupation: Marshal

Voice: Hissing voice

Attributes [hide]

Balimaar Hastings, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)10 (+0) 17 (+3)9 (-1)
Skills Perception +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2100 sp.


Social Check DCs

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