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NPC Generator

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Advanced [show]


Manfred Tatum, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is greying and his face has many wrinkles. His half smiles and gray eyes are beguiling and draw you in.

Personality: Manfred wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is a big fan of imagination and believes people should spend more time reading and writing.

History: His mother raised him in a mountain cabin. Manfred abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality.

Ideals: Disciplined, Logical. Bonds: Attractive, Nature, Adventurer. Occupation: Glassblower

Voice: Smoker's lung

Attributes [hide]

Manfred Tatum, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)10 (+0) 15 (+2)12 (+1)
Skills Deception +3, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1100 sp.


Social Check DCs


Ernest Wharton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a large brown jacket. His brown hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is frequently practicing swordplay.

History: A powerful brothel owner made him what he is. In his 14th year, his parents were killed by a illithids raid, leaving Ernest alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He wants revenge against illithids; and he wants nothing more than to rejoin the army

Ideals: Athletic. Flaws: Selfish. Bonds: Attractive, Military, Mentor, Enemies. Occupation: Banker

Voice: Draws out vowels

Attributes [hide]

Ernest Wharton, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)8 (-1) 10 (+0)15 (+2)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 200 gp.


Social Check DCs


Aldous Denholm, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a black cloak and cross-gartered red stockings. His clothes are grease stained in places. His hair is greying and his face has many wrinkles. He has gleaming, smiling green eyes.

Personality: This man loves writing and to teach people writing more than just about anything. He is lazy and tries to find solutions quickly.

History: Aldous was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He moved from fad to fad and when he turned 15 he discovered writing. He left for the south, certain he would find work there.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Artistic. Flaws: Lazy. Bonds: Poor, Immigrant, Religious. Occupation: Cook

Voice: Scratchy, weak

Attributes [hide]

Aldous Denholm, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)14 (+2) 6 (-2)18 (+4)
Skills Investigation +4, Religion +4
Senses Passive Perception 8
Languages Common, Aquan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 20000 cp.


Social Check DCs


Heward Tinley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears many layers of old clothing at all times, and a wedding ring on his left hand. He has black hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He receives visions of the future at random moments

History: Heward was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. A gifted student he started as a Adventurer, but he got bored and became a Servant. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, In love, Adventurer, Job. Occupation: Servant

Voice: growls and snarls, animalistic

Attributes [hide]

Heward Tinley, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)11 (+0) 14 (+2)10 (+0)
Skills Arcana +2, Athletics +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5

Possessions: 600 gp. Sardonyx (50 gp). Sardonyx (50 gp). Pink pearl (110 gp). Rose (50 gp).


Social Check DCs


Balimaar Easton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears grey painted combat armor at almost all times. He sports a flattop hair cut. His thin eyebrows rest above his beady blue eyes.

Personality: Eccentric and domineering, Balimaar will drive conversation. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A powerful necromancer made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Extrovert. Flaws: Ugly, Hedonist. Occupation: Assassin

Voice: Cold and demanding tone

Attributes [hide]

Balimaar Easton, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)6 (-2) 16 (+3)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Sardonyx (70 gp). Zircon (70 gp). 1 Minor magic item.


Social Check DCs

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