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Advanced [show]


Alexandre Van Es, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of longswords on his belt, each one with a amber on the hilt. He has a very tight haircut. His eyes are likewise hazel.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Through the years after Alexandre was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Alexandre's father didn't care for him much, and the feeling was mutual. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alexandre fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Fighting, Joker. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Laborer

Voice: Mumbles to self between sentences

Attributes [hide]

Alexandre Van Es, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)17 (+3) 13 (+1)11 (+0)
Skills Performance +2, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 10 pp.


Social Check DCs


Rolf Mori, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He is portly but not overly obese. His blonde hair has been sun bleached extensively. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Stoic and calm, he prefers to meditate than take action. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. In his 15th year, his parents were killed by a giants raid, leaving Rolf alone in the world. After a stint in an orphanage, he was adopted. He was granted necromantic powers by his dying brother.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Religious, Enemies. Occupation: Ploughman

Voice: Mumbles to self between sentences

Attributes [hide]

Rolf Mori, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Gunter Fawcett, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He pushes his goals aggressively. He is also a coward if confronted.

History: Gunter was born in the west. At a young age he loved to build and create. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: He's repulsed by the PC.

Ideals: Persistence. Flaws: Antagonistic, Fearful. Bonds: Poor, Immigrant. Occupation: Miller

Voice: Soft and mumbly

Attributes [hide]

Gunter Fawcett, Male Human Fighter 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)8 (-1) 15 (+2)12 (+1)
Skills Arcana +2, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 30000 cp. Obsidian (12 gp). Alexandrite (1100 gp). 2 Alchemist’s fire. 2 Smokesticks. 2 Smokesticks.


Social Check DCs


Frederick Kimberley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His hair is chestnut and very short. His eyes are gray and beady.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Frederick has worked very hard to control his curse. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He seems to be bored by most things; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic. Flaws: Ugly, Mundane, Disease. Bonds: Criminal record. Occupation: Baker

Voice: Hard of hearing, loud

Attributes [hide]

Frederick Kimberley, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)16 (+3) 16 (+3)12 (+1)
Skills Nature +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


Adelard Nash, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears white painted combat armor at almost all times, and a wedding ring on his right hand. His auburn hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not believe in violence as a means to an end. He is a dedicated Ploughman but believes his peers are too gung-ho.

History: Born in the north his family was never financially stable. Like his father and his sister before him, after school he went straight into learning to become a Ploughman. He tends to his Ploughman job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and balancing his hectic life and new ploughman responsibilities is difficult

Ideals: Pacifist. Bonds: In love, Job, Poor. Occupation: Ploughman

Voice: French accent

Attributes [hide]

Adelard Nash, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)17 (+3) 16 (+3)8 (-1)
Skills Intimidation +1, Survival +5
Senses Passive Perception 13
Languages Common, Celestial, Gnome, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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