Miles Badger, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He wears a brown vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his brown boots flare out at the collars. His brown hair is braided into rings. His ears are large.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is obsessed with finding treasure.
History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to trick people and travel the world for free.
Motivation: He's looking for his big break; and a strong sense of loyalty to human people
Flaws: Ugly, Racist. Bonds: Adventurer, Rich, Criminal record. Occupation: Architect
Voice: Pronounces O like U
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Orc
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Roger Burton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears just a grey suit. His golden hair is cut jaggedly and amateurishly. His eyes are brown and catlike.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Roger enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He served in the navy to pay for his family's outstanding loans. Roger liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted martial powers by his dying sister.
Motivation: Regain custody of his daughter; and an old rival family wants him found
Ideals: Gifted. Flaws: Hedonist. Bonds: Military, Nature, Family. Occupation: Banker
Voice: Whispers
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1 Darkwood Shield. 1 Half-Plate.
Solomon Southey, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears black leather gloves, a black jacket, and tight pants. His hair, while still mostly chestnut, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He loves telling others what to do and how they should feel about things. He believes the world needs to unite to get rid of dire rats once and for all.
History: Born to a Barkeep, his father struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Revenge.
Ideals: Opinionated. Bonds: Immigrant, Attractive, Enemies, Poor. Occupation: Layabout
Voice: Dutch accent
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Gnoll, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver comb with moonstones (200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Trym Gentry, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor, and he perpetually has his mace ready. His silver hair and beard is wavy and long. He has gray eyes and a brown hat with a tan feather.
Personality: He acts crazy and hedonistic. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Born in a small village he learned the ways of the warrior from his mother. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.
Motivation: An old rival family wants him found.
Ideals: Fighting. Flaws: Hedonist, Ugly. Bonds: Family, Rich. Occupation: Animal Trainer
Voice: Eastern European accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 11 (+0) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 100 gp.
Conrad Prescott, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is renowned for his bright black suits and hats. His white hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are blue.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is afraid of women and trembles around them
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. There was a wharf not far from home where he often wandered off to fish. He has been saving his money to try and buy his sister's freedom.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Nature, Family. Occupation: Spice Merchant
Voice: Posh accent
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 16 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Elven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Amethyst (50 gp). Malachite (4 gp). Malachite (4 gp). 1 Masterwork Uncommon Weapon.
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