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NPC Generator

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Advanced [show]


Alex Carlisle, Male Human [Permalink]

Personal [hide]

Description: He wears bulky green painted plate armor. He has a blonde handlebar mustache and slicked back blonde hair. His blue eyes peer out from beneath his feathered green hat.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Alex was born with his father's beautiful face. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and regain custody of his daughter

Flaws: Disease, Antagonistic. Bonds: Attractive, Adventurer, Family. Occupation: Roofer

Voice: Tuts and clicks tongue

Attributes [hide]

Alex Carlisle, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 11 (+0)13 (+1) 12 (+1)6 (-2)
Skills Intimidation +0, Stealth +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Ernest Watson, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man is wearing the road beaten gear of a warrior. He has wavy black hair. He has amber eyes.

Personality: He is happy with his job as a Junk Dealer. He turns his eye from what people do, preferring to live and let live. Further he is a bit of a stoner and is frequently out of it.

History: A powerful necromancer made him what he is. He helped his father out around the business and became quite the natural. He hasn't been sleeping well lately.

Motivation: Meet up once more with his childhood friend; and to get a good night's sleep

Ideals: Fighting. Flaws: Addict, Insomniac. Bonds: Job, Mentor, Adventurer. Occupation: Junk Dealer

Voice: Posh accent

Attributes [hide]

Ernest Watson, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)11 (+0) 10 (+0)12 (+1)
Skills Insight +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1900 sp. 1 Good lock.


Social Check DCs


Roger Davenport, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a white tunic with black highlights, and long green pants that bunch up around his shoes. His hair is always cut to a buzz. He has gleaming, smiling amber eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in a small village he learned the ways of the warrior from his mother. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Professionalism, Fighting. Flaws: Fearful. Bonds: Criminal record. Occupation: Bellfounder

Voice: Mousy voice

Attributes [hide]

Roger Davenport, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 9 (-1)10 (+0) 11 (+0)13 (+1)
Skills Investigation +2, Stealth +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Clerebold Hallewell, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His skin is fair and his fingers are delicate and long. His white hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He can speak with the recently deceased. He is obsessed with his god.

History: Clerebold was raised in a hard working conservative environment. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants nothing more than to rejoin the army; and further expansion of business

Ideals: Gifted, Entrepeneur. Bonds: Religious, Job, Military. Occupation: Dilettante

Voice: Farmer accent

Attributes [hide]

Clerebold Hallewell, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)16 (+3) 8 (-1)10 (+0)
Skills Athletics +4, Stealth +5
Senses Passive Perception 9
Languages Common, Druidic, Dwarven, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 200 gp. 1 Healer’s kit. 1 Disguise kit. 1 Silk rope.


Social Check DCs


Ernest Middleton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is greying and his face has many wrinkles. He wears an eyepatch.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He also has developed a complete distrust of the Brewer profession.

History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. Recently the stress of being a Fisher has made it difficult for him to sleep.

Motivation: To be a Brewer again; and he desires power and/or immortality

Flaws: Ugly, Antagonistic, Insomniac. Bonds: Job, Adventurer. Occupation: Fisher

Voice: growls and snarls, animalistic

Attributes [hide]

Ernest Middleton, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)10 (+0) 9 (-1)9 (-1)
Skills Acrobatics +3, Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork studded leather.


Social Check DCs

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