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NPC Generator

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Advanced [show]


Ernest Tickle, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blonde hair, when down, is lengthy. He has several tiny jet earrings on each ear.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He enjoys reading and quiet.

History: He served in the navy to pay for his family's outstanding loans. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by drow. Ernest was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: He is unsatisfied with his job; and he is greedy

Ideals: Impeccable, Logical. Bonds: Rich, Military, Enemies, Job. Occupation: Apothecary

Voice: Scottish accent

Attributes [hide]

Ernest Tickle, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)15 (+2) 14 (+2)8 (-1)
Skills Investigation +4, Religion +4
Senses Passive Perception 12
Languages Common, Druidic, Terran
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. Moonstone (60 gp).


Social Check DCs


Henry Beitz, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft grey waves gently in the breeze. He is tall, broad shouldered and powerfully built. He wears a small hat to cover his moderate length chestnut hair. His fierce brown eyes like to dwell on things.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is a font of random trivia from the lore and stories he has discovered

History: He was born blind and as such lacked many opportunities for work. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He left for the west, certain he would find work there.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Artistic, Logical. Flaws: Disease. Bonds: Rich, Immigrant. Occupation: Locksmith

Voice: American accent

Attributes [hide]

Henry Beitz, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)9 (-1) 7 (-2)13 (+1)
Skills Insight +0, Persuasion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Everard Darlington, Male Human [Permalink]

Personal [hide]

Description: A 5'9" eastern man, he wears light armors faded through time and improper care. He has a very tight haircut. He wears a mask on his face.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Everard was left his father's suit of armor and trained in its use and care. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Entrepeneur. Bonds: Attractive, Military, Family. Occupation: Seamstress

Voice: Puts emphasis on the wrong words

Attributes [hide]

Everard Darlington, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 13 (+1)8 (-1)
Skills Acrobatics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1 Masterwork Musical instrument. 1 Superior lock.


Social Check DCs


Gerald Nibley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown pants and tee shirts. His chestnut hair is lengthy. His green eyes dart from person to person.

Personality: Calm and collected, he is a well trained Ploughman. He has a minor phobia of water and hates getting wet.

History: Gerald hails from a village terrorized by brigands. Like his father and his brother before him, after school he went straight into learning to become a Ploughman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels threatened by others; and he's repulsed by the pc

Flaws: Fearful, Antagonistic. Bonds: Job, Enemies, Rich. Occupation: Ploughman

Voice: Old thin voice

Attributes [hide]

Gerald Nibley, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)11 (+0) 14 (+2)14 (+2)
Skills Perception +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Frederick Altham, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a ruthless business man, a trait he acquired from his father.

History: Frederick was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Sensitive. Bonds: Attractive, Poor. Occupation: Unemployed

Voice: Mumbles to self between sentences

Attributes [hide]

Frederick Altham, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)16 (+3) 15 (+2)10 (+0)
Skills Nature +5, Survival +4
Senses Passive Perception 12
Languages Common, Terran, Ignan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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