Gunter Ashton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his white hair up. He wears crescent spectacles with a black brim.
Personality: Aggressive, abrasive, and angry, Gunter embodies much of what other species detest in the Humans. He is used to getting what he wants. In part because he is a meticulous planner.
History: Gunter was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He became a Roofer soon after.
Motivation: Revenge; and he'd like to take his coworkers down a peg
Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Job, Adventurer, Enemies. Occupation: Roofer
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Ignan, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4
Possessions: 23000 sp. Citrine (50 gp).
Percival Southey, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears tattered old clothes and is in decent physical shape. He keeps his chestnut hair in a flapper bob. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is irascible and easily irritated. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To pay off his debts.
Ideals: Fighting. Flaws: Ugly, Antagonistic, Disease. Bonds: Nature. Occupation: Navigator
Voice: Eastern European accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 15 (+2) | 5 (-3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +3
Possessions: 200 gp.
Patrick Appleton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has styled his black hair well, parting it to the right. His violet eyes peer out from beneath his wide-brimmed tan hat.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is skeptical of what others tell him and is slow to trust.
History: Born in the east his family was never financially stable. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the east.
Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Locksmith
Voice: Booming voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 15 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Goblin, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Wymar Norton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing a long, white, dusty cloak. He keeps his long auburn hair kept up in a rat tail. His eyes are green.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He pushes his goals aggressively. He is also a coward if confronted.
History: His father raised him in a mountain cabin. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Seamstress they were divorced and he won custody of their daughter. He worked as a Tailor, and he later adopted a second daughter.
Motivation: He seems to be bored by most things; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Fearful, Mundane. Bonds: Attractive, Nature, Family. Occupation: Tailor
Voice: High pitched, excited
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Malachite (6 gp). Black pearl (800 gp). Tiger eye turquoise (6 gp).
John Whitby, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is greying and his face has many wrinkles. His eyes are a pleasant violet.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying brother.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Persistence, Justice, Gifted. Flaws: Depressed. Occupation: Beggar
Voice: Low range voice
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 sp.
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