Don Middleton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has wavy blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is calm most of the time but flees social interaction. He is skeptical of what others tell him and is slow to trust.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Over the years he perfected his riding and shooting skills. He was granted necromantic powers by his dying sister.
Motivation: Seeks redemption.
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Ploughman
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 5 (-3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2200 sp. 1 Masterwork Common Melee.
Alexandre Royal, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears professional attire. His white hair is thinning but still full. His face is covered beneath a completely black helmet.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised in a white middle class family as the only child. He worked as a nervous Laborer and found it very stressful. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Further expansion of business; and he seems to be bored by most things
Ideals: Logical. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Laborer
Voice: Timid voice
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 5)
Armor Class 8
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 17 (+3) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
Possessions: 200 gp. Blue star sapphire (1600 gp). Moss agate (14 gp). Tiger eye turquoise (14 gp). Blue quartz (14 gp).
Odo Gyula, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a long, tan cloak. His blonde hair is heavily combed to the right. He wears crescent spectacles with a black brim.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was a soldier and died while he was still young. Odo was left his father's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Regain custody of his daughter.
Flaws: Terse, Mundane. Bonds: Family, Military. Occupation: Guard
Voice: Spits and sputters
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 13 (+1) | 18 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Abyssal, Auran, Gnome
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
Possessions: 13000 cp. 1 Masterwork Common Melee.
Everard Langley, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'6" and wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. His right leg appears badly burned and disfigured. His auburn hair is braided into rings. His eyes are violet and he is always smoking a pipe.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Sold as a small child to a slaver, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and doesn't want to be a architect and was forced into it by his family
Bonds: Attractive, Family, Mentor, Rich. Occupation: Architect
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 10 (+0) | 14 (+2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Auran, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Arnold Southey, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in a clean blue cloak covering his clean studded leather. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.
Personality: Confrontational and typically high on some drug or another. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Arnold was raised in a hard working conservative environment. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to open a new tavern.
Flaws: Addict, Antagonistic. Bonds: Immigrant, Job, Family. Occupation: Apothecary
Voice: Hissing voice
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. Gold dragon comb with red garnet eye (900 gp). Gold dragon comb with red garnet eye (900 gp). Gold dragon comb with red garnet eye (900 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
