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NPC Generator

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Advanced [show]


Dean Reid, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, constantly wearing a brown suit, black shirt, and violet tie. His black hair is knotted and matted. His thin eyebrows rest above his beady green eyes.

Personality: He will rave to anyone who will listen. Dean is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Sold as a small child to a brothel owner, Dean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother; and to unite with his brother

Flaws: Ugly, Insane. Bonds: Immigrant, Family, Mentor. Occupation: Healer

Voice: Sleepy voice

Attributes [hide]

Dean Reid, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)14 (+2) 10 (+0)15 (+2)
Skills Arcana +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Terran, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2400 sp. Rose (50 gp).


Social Check DCs


Guy Rutland, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His red hair and beard is wavy and long. He is very pretty but has cold, dead eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He uses divination through singing.

History: He was born several months after his mother was called into army service. His homeland was ravaged by war and he spent much of his life rebuilding it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Meet up once more with his childhood friend.

Ideals: Gifted. Flaws: Antagonistic, PTSD. Bonds: Attractive, Military. Occupation: Marshal

Voice: Pronounces difficult words wrong

Attributes [hide]

Guy Rutland, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)15 (+2) 13 (+1)14 (+2)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2800 sp.


Social Check DCs


Ernest Clapham, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears tattered old clothes. With a patchy chestnut beard and wild chestnut hair. His green eyes lackadaisically let the world flow into them.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now spends his time doing works of charity.

Motivation: An old rival family wants him found.

Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Job, Family. Occupation: Butcher

Voice: Booming voice

Attributes [hide]

Ernest Clapham, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)14 (+2) 8 (-1)16 (+3)
Skills Deception +5, Religion +4
Senses Passive Perception 9
Languages Common, Sylvan, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Theobald Ramsay, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he sports brown clothing, slightly heavier than average wear. His blonde hair is drawn into a tight pony tail with a card scrunchie. His eyes are likewise gray.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great joy in being the best Dyer in town.

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has built up a small fortune and can afford his own way.

Motivation: To be a Guard again.

Ideals: Gifted. Bonds: Attractive, Job, Immigrant, Rich. Occupation: Dyer

Voice: Loud with bravado

Attributes [hide]

Theobald Ramsay, Male Human Fighter 4
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)16 (+3) 16 (+3)14 (+2)
Skills Intimidation +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Druidic, Aquan, Auran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Charles Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This man wears a black vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his black boots flare out at the collars, and sports empty pouches on his belt. His blonde hair and beard is wavy and long. He wears an eyepatch.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions; and to reunite with his absent mother

Flaws: Ugly, Shy, Hedonist. Bonds: Mentor. Occupation: Mayor

Voice: Dutch accent

Attributes [hide]

Charles Bradshaw, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)10 (+0) 16 (+3)16 (+3)
Skills History +2, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 40 pp. Fire opal pendant on a fine gold chain (900 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp).


Social Check DCs

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