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NPC Generator

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Advanced [show]


Gilbert Hayes, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and is wearing a long, green, dusty cloak. His left hand appears badly burned and disfigured. His hair is short and white. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Abrasive and pushy, he has a hard time making friends. He receives visions of the future at random moments

History: He was born the only child of a wealthy merchant. Cursed with vampirism at a very young age, Gilbert has worked very hard to control his curse. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted, Entrepeneur. Flaws: Insane, Antagonistic, Disease. Occupation: Apothecary

Voice: Speaks through clenched teeth

Attributes [hide]

Gilbert Hayes, Male Human Fighter 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)8 (-1) 11 (+0)10 (+0)
Skills Investigation +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Solid gold idol (300 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp).


Social Check DCs


Balimaar Atherton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His black hair is matted, messy, and big. He is baby faced.

Personality: He is fixated on the number 100. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He is the product a well kept family trust fund and as such has never really known need. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has money and likes to spend it.

Ideals: Athletic. Flaws: Ugly, Insane, Fearful. Bonds: Rich. Occupation: Mercenary

Voice: Forgets to breathe while speaking

Attributes [hide]

Balimaar Atherton, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)9 (-1) 7 (-2)18 (+4)
Skills Persuasion +6, Stealth +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Dustin Holton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He sports black clothing, slightly heavier than average wear. His white hair is kept up in a ponytail inside a feathered hat. His eyes are likewise blue.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is obsessed with his god.

History: He was born to a criminal king-pin and mafia family He went to a religious school and was inspired by the priests there in charitable deeds. After months of barely getting by, Dustin managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Revenge; and seeks redemption

Ideals: Disciplined. Bonds: Religious, Criminal record, Rich, Enemies. Occupation: Performer

Voice: Spits words with contempt

Attributes [hide]

Dustin Holton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)16 (+3) 11 (+0)12 (+1)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 10
Languages Common, Druidic, Gnome, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Peter Barton, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a moderate pudge and is not very fit. His auburn hair is long and unkept. His amber eyes dart from person to person to random spaces in the air.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Body Guard work with an outfit from a few towns over. Body Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and he is unsatisfied with his job

Ideals: Impeccable. Flaws: Ugly, Mundane. Bonds: Immigrant, Job. Occupation: Body Guard

Voice: Australian accent

Attributes [hide]

Peter Barton, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)18 (+4) 10 (+0)9 (-1)
Skills Athletics +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Gnome, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 14000 sp. Gold and topaz bottle stopper cork (700 gp).


Social Check DCs


John Nibley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his axe. He has dyed his greying golden hair a little too much giving a sharp golden color. He tend to wears goggles to shield his eyes.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Flaws: Ugly. Bonds: Poor, Enemies, Adventurer. Occupation: Bounty Hunter

Voice: Pronounces difficult words wrong

Attributes [hide]

John Nibley, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)14 (+2) 8 (-1)12 (+1)
Skills Persuasion +3, Survival +1
Senses Passive Perception 9
Languages Common, Draconic, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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