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NPC Generator

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Advanced [show]


Geoffrey Woods, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has shaved his head bald. His eyes are brown and beady.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is obsessed with a lost civilization.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer, Religious. Occupation: Blacksmith

Voice: Mumbles to self between sentences

Attributes [hide]

Geoffrey Woods, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)13 (+1) 8 (-1)13 (+1)
Skills Insight +1, Investigation +3
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Thomas Sharps, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his brown boots flare out at the collars. His brown hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is mildly Human supremacist, though he does not identify as such. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a pair of adventurers, Thomas grew up listening to his father's many stories. As a young adult he joined a group advocating for an improvement in Human conditions. He now travels the world, in search of power and loot.

Motivation: To reunite with his absent father; and he desires power and/or immortality

Ideals: Justice. Flaws: Racist. Bonds: Adventurer, Family. Occupation: Farmer

Voice: Irish accent

Attributes [hide]

Thomas Sharps, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)12 (+1) 13 (+1)9 (-1)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Bertram Spalding, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting pastel shirt and pants. He has a slight overbite and is overall scrawny. His blonde hair is braided into rings. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with finding treasure.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly. Bonds: Job, Adventurer, Religious, Enemies. Occupation: Ruler

Voice: Slow speaker

Attributes [hide]

Bertram Spalding, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 7 (-2)13 (+1) 11 (+0)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. Deep green spinel (100 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Godfrey Fulton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and is wearing colorful clothing, dressed as a Painter. His left hand appears badly burned and disfigured. He wears his golden hair down. His eyes are violet and he is always smoking a pipe.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born to a pair of adventurers, Godfrey grew up listening to his mother's many stories. A gifted student he started as a Barber, but he got bored and became a Painter. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's attracted to the PC; and he's looking for his big break

Ideals: Impeccable. Bonds: Attractive, Adventurer, Job, Has a crush. Occupation: Painter

Voice: Posh accent

Attributes [hide]

Godfrey Fulton, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)11 (+0) 16 (+3)8 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Balimaar Blythe, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing colorful clothing, dressed as a Glassblower. He is an epitome of beauty. He wears his black hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He would rather hide behind his crafts than deal with other people.

History: Balimaar was born with his mother's beautiful face. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He became a Glassblower soon after.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Philantrophist, Artistic. Flaws: Shy. Bonds: Attractive, Immigrant, Job. Occupation: Glassblower

Voice: Pronounces difficult words wrong

Attributes [hide]

Balimaar Blythe, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)13 (+1) 14 (+2)12 (+1)
Skills Religion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 60 pp. Amethyst (150 gp).


Social Check DCs

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