Theodoric Harlow, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a tan small hat and tan clothes. His blonde hair is matted, messy, and big. His face is scarred and worn.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was born in a small mountains village. He was an apprentice working in his father's forge. He struck the Herbalist job and began his own company from there.
Motivation: Money/treasure; and several ex partners dislike his way of doing things and want revenge
Flaws: Ugly. Bonds: Job, Enemies, Nature, Rich. Occupation: Herbalist
Voice: Slow speaker
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 1 Minor magic item.
Theodoric Marlee, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has a slight overbite and is overall scrawny. His long black hair reaches down to his waist. He has gleaming, smiling gray eyes.
Personality: He loves telling others what to do and how they should feel about things. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: A powerful wizard made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.
Motivation: To reunite with his absent mother; and to unite with his brother
Ideals: Opinionated. Flaws: Secretive. Bonds: Mentor, Job, Family. Occupation: Fletcher
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp. Golden yellow topaz (1100 gp).
Diggory Hayley, Male Human [Permalink]
Personal [hide]
Description: A 6'1" southern man, he prefers to wear flannel. He wears a top hat to cover his moderate length chestnut hair. His hazel eyes dart from person to person.
Personality: He has a massive crush on the younger sibling of the Barkeep who has hired him part-time. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Diggory was raised in a hard working conservative environment. His childhood dream was to be a Adventurer, but he was a colossal failure. He has never given up on his writing dream.
Motivation: He would like to get married and retire; and he is compelled to act according to his religious beliefs
Ideals: Entrepeneur, Artistic. Bonds: Has a crush, Job, Religious. Occupation: Barkeep
Voice: High pitched and raspy
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 11000 cp.
Reynard Bradshaw, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a brown vest and prefers blue and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is thinning but still full. His hazel eyes are slightly larger than normal.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he wants revenge against dire rats
Flaws: Ugly, Mundane. Bonds: Enemies, Religious, Mentor. Occupation: Painter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 4 (-3) | 15 (+2) | 16 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Sylvan, Aquan, Gnome
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +5
Possessions: 500 gp. 1 Minor magic item.
Gerald Thornton, Male Human [Permalink]
Personal [hide]
Description: He wears a black top hat and black clothes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair is still thick. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He served in the navy to pay for his family's outstanding loans. He was an apprentice working in his father's forge. He tends to his Barber job now, and dutifully fulfills any obligations he has.
Motivation: He is wracked by social anxiety; and he'd like to take his coworkers down a peg
Ideals: Philantrophist, Joker. Flaws: Fearful. Bonds: Military, Job. Occupation: Barber
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 7 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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