Alexandre Westbrook, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he very much looks the part of a Doctor. His hair is white and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He exudes charisma. He is a tour de force of persuasion. Around other people he will do his best to conceal his emotions and appear jolly.
History: Alexandre lived on a farm with his father, near the main road leading to a nearby town. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Soapmaker they were divorced and he won custody of their son. He worked as a Doctor, and he later adopted a second son.
Motivation: Wants to open a new tavern.
Flaws: Insane, Shy. Bonds: Job, Attractive, Family. Occupation: Doctor
Voice: Raspy
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 3000 sp.
Arnold Ramsay, Male Human [Permalink]
Personal [hide]
Description: Standing 5'6", this man wears rags and sports a simple walking cane. He keeps his silver hair in a flapper bob. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He is searching for what he claims is his rightful reward.
Motivation: He is compelled to act according to his religious beliefs; and a need for knowledge about a nearby landmark
Ideals: Opinionated, Gifted. Flaws: Forgetful. Bonds: Poor, Adventurer, Religious. Occupation: Tanner
Voice: Italian accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Simon Cromwell, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears blue leather gloves, a blue jacket, and tight pants. His hair is silver and curly. His eyes are blue and he is always smoking a pipe.
Personality: Confrontational and typically high on some drug or another. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in the west his family was never financially stable. A gifted student he started as a Fortune-teller, but he got bored and became a Architect. He's also a talented Fortune-teller, but doesn't like to broadcast it.
Motivation: Human compassion; and a strong sense of loyalty to human people
Flaws: Addict, Impulsive, Racist. Bonds: Poor, Job. Occupation: Architect
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 23 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 500 gp. Embroidered and bejeweled glove (1000 gp). Embroidered and bejeweled glove (1000 gp). A small bag of saffron. (60 gp). Embroidered and bejeweled glove (1000 gp).
Simon Marlee, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He tends to wear a grey poncho over his likewise colored trousers and shirt. He has a small bristly mustache and wavy auburn hair. His hazel eyes are passionate and lively.
Personality: Cocky and sure of himself, he believes he is the best Barrister born in the past three hundred years. He also is a firm believer in the manly ideal.
History: He is a Deep Scion in disguise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 6 years.
Motivation: He'd like to take his coworkers down a peg; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Flaws: Impulsive. Bonds: Attractive, Job, Adventurer, Debt. Occupation: Barrister
Voice: Boston accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 48 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 17 (+3) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
Possessions: 600 gp. Violet garnet (300 gp). Rose (80 gp). Golden yellow topaz (300 gp). Iolite (80 gp).
Ernest Whitby, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear flannel. He sports a flattop hair cut. He has gray eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He believes the world needs to unite to get rid of goblins once and for all.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Ernest and his spouse have recently divorced.
Motivation: Revenge; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Enemies, Rich. Occupation: Dyer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2100 sp. Aquamarine (800 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!