Justin Morley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is typically in his Marshal uniform. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny jet earrings on each ear.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the south to a Marshal, Justin learned a great deal about his father's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Optimist. Flaws: PTSD, Mundane. Bonds: Job, Rich. Occupation: Marshal
Voice: Scottish accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 11 (+0) | 7 (-2) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
Possessions: 700 gp. Aquamarine (300 gp).
Lance Bentham, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He prefers to wear yellow clothing when he does not wear armor. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are blue and beady.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised in a forest tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult.
Flaws: Ugly, Sensitive. Bonds: Adventurer, Nature, Job. Occupation: Animal Trainer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 47 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Theobald Atterton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is long and blonde with streaks of white, and is pulled back with small blue clips. His beard is white, braided, and well cared for. His thin eyebrows rest above his beady green eyes.
Personality: He is overprotective of those who hire his services. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He left for the west, certain he would find work there.
Motivation: To protect his home.
Flaws: Ugly, Secretive. Bonds: Immigrant, Guardian, Nature. Occupation: Adventurer
Voice: Soft and melodious
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 12 (+1) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.
Clerebold Law, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his hair in dreadlocks. His brown eyes have a joyful gleam in them most of the time.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the west to a Bounty Hunter, Clerebold learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bounty Hunter. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Further expansion of business; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Bounty Hunter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Coral (100 gp). Rhodochrosite (10 gp). Amethyst (100 gp).
Don Beitz, Male Human [Permalink]
Personal [hide]
Description: He wears a tan wide-brimmed hat and tan clothes. His head has been shaved. His eyes are a pleasant blue.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a small toy that he constantly fidgets with.
History: Don hails from a village terrorized by brigands. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and sabotage a competitor
Flaws: Ugly, Shy, Addict. Bonds: Enemies, Nature, Job. Occupation: Navigator
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 13000 cp. 1 Darkwood Shield. 1 Chain shirt.
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