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Advanced [show]


Balimaar Barlow, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He wears his hair in dreadlocks. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. As long as the job gets done he does not care how it got done.

History: Balimaar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: Many dire rats want him driven away; and to get a good night's sleep

Ideals: Philantrophist, Professionalism. Bonds: Attractive, Poor. Occupation: Map Maker

Voice: Pirate accent

Attributes [hide]

Balimaar Barlow, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)13 (+1) 10 (+0)8 (-1)
Skills Investigation +3, Stealth +1
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 2200 sp.


Social Check DCs


Frederick Tindall, Male Human [Permalink]

Personal [hide]

Description: He wears blue painted combat armor at almost all times. He has a very tight haircut. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He can't help but pocket interesting objects he comes across

History: Born to a poor family in the city he treasured whatever gifts he got. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: To pay off his debts; and he has comitted a past crime that haunts him to this day

Ideals: Passionate. Bonds: Criminal record, Poor, Debt. Occupation: Butcher

Voice: Posh accent

Attributes [hide]

Frederick Tindall, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)15 (+2) 10 (+0)14 (+2)
Skills Athletics +3, History +4
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: Red spinel (160 gp). Obsidian (16 gp). Bloodstone (70 gp).


Social Check DCs


Henry Colby, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a pastel vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His skin is also unnaturally pale. His head has been shaved. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved out north to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: He is currently in port desperately looking for someone to get him out; and a rival would like him out of the picture

Flaws: Ugly, Antagonistic. Bonds: Rich, Slave, Criminal record. Occupation: Knight

Voice: Thin and wheezing

Attributes [hide]

Henry Colby, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)10 (+0) 11 (+0)14 (+2)
Skills Intimidation +4, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2200 sp.


Social Check DCs


William Denholm, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a very tight haircut. His blue eyes dart from person to person to random spaces in the air.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after William was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. William's mother didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Expand his business; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Antagonistic, Secretive. Bonds: Poor, Adventurer, Job. Occupation: Servant

Voice: Italian accent

Attributes [hide]

William Denholm, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 7 (-2)14 (+2) 14 (+2)9 (-1)
Skills History +4, Insight +4
Senses Passive Perception 12
Languages Common, Gnoll, Elven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


William Dumph, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a white tunic with black highlights, and long blue pants that bunch up around his shoes. His white hair is braided into rings. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Stoic and calm, he prefers to meditate than take action. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Disciplined, Optimist. Flaws: Secretive. Bonds: In love, Mentor, Criminal record. Occupation: Fortune-teller

Voice: Irish accent

Attributes [hide]

William Dumph, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)8 (-1) 15 (+2)17 (+3)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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