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Advanced [show]


Roland Harrington, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He usually wears his tan robe and has his flail always slung over his shoulder. His red hair is lengthy and is close to two feet long. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates Humans with a passion. As such he is filled with self loathing. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice. Flaws: Ugly, Addict, Racist. Bonds: Criminal record. Occupation: Crown-heir

Voice: Hissing voice

Attributes [hide]

Roland Harrington, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)10 (+0) 8 (-1)15 (+2)
Skills Insight +1, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Jocelyn Tinley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears rags and sports a simple walking cane. He has moderate length silver hair. This green eyed northerner is not easily forgotten.

Personality: He has a massive crush on the younger sibling of the Adventurer who has hired him part-time. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the north his family was never financially stable. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Entrepeneur. Flaws: Fearful. Bonds: Poor, Has a crush, Family. Occupation: Adventurer

Voice: Shortens vowels

Attributes [hide]

Jocelyn Tinley, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)11 (+0) 15 (+2)9 (-1)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Thomas Bradley, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow vest and prefers white and black shirts. His boots appear to have been at one point steel toed but are quite worn down, and carries sais. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born to a pair of adventurers, Thomas grew up listening to his mother's many stories. Thomas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Carter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Thomas Bradley, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)14 (+2) 18 (+4)16 (+3)
Skills Investigation +4, Medicine +6
Senses Passive Perception 14
Languages Common, Orc, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Alexandrite (600 gp). Violet garnet (600 gp). Red garnet (50 gp).


Social Check DCs


Simon Clapham, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears yellow leather gloves, a yellow jacket, and tight pants. Beneath his clothing is a huge mess of scar tissue. His golden hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He hates Humans with a passion. As such he is filled with self loathing. The war was a terrible time for him, and Simon does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He is the product a well kept family trust fund and as such has never really known need. When Simon reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: A strong sense of loyalty to Human people; and he is greedy

Flaws: Racist, Depressed. Bonds: Slave, Military, Rich. Occupation: Merchant

Voice: Speaks like tongue is numb

Attributes [hide]

Simon Clapham, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)9 (-1) 13 (+1)9 (-1)
Skills Insight +3, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Obsidian (12 gp). Red spinel (50 gp). Citrine (30 gp).


Social Check DCs


Reynard Ashton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his flail. He has a hunchback. His brown hair is long and unkept. He has several tiny jet earrings on each ear.

Personality: Confrontational and typically high on some drug or another. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barber arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's in love.

Flaws: Ugly, Addict. Bonds: Rich, Has a crush. Occupation: Barber

Voice: Laughs frequently while speaking

Attributes [hide]

Reynard Ashton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 18 (+4)14 (+2) 14 (+2)13 (+1)
Skills Athletics +5, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4

Possessions: 400 gp.


Social Check DCs

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