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NPC Generator

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Advanced [show]


Theodoric Harper, Male Human [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his green robe. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a clover on it. He keeps his white hair in a flapper bob. His eyes are hazel and beady.

Personality: He is mildly Human supremacist, though he does not identify as such. His job bores him to no end. He has decided to make it more interesting.

History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Adventurer, Criminal record. Occupation: Blacksmith

Voice: Irish accent

Attributes [hide]

Theodoric Harper, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)12 (+1) 10 (+0)16 (+3)
Skills History +3, Insight +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 500 gp. 4 Thunderstones.


Social Check DCs


Thomas Benson, Male Human [Permalink]

Personal [hide]

Description: He wears a white cloak and cross-gartered violet stockings. He has a slight overbite and is overall scrawny. His auburn hair, when down, is lengthy. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also has developed a complete distrust of the Barkeep profession.

History: A powerful slaver made him what he is. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Human compassion; and wants to raise his children well

Flaws: Racist. Bonds: Job, Mentor, Family. Occupation: Map Maker

Voice: Mumbles to self between sentences

Attributes [hide]

Thomas Benson, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)12 (+1) 16 (+3)15 (+2)
Skills Animal Handling +5, Stealth +1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 sp.


Social Check DCs


Gerard Beckwith, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a weathered and beat up set of banded mail beneath an oversized tan coat, he is not a threatening figure. He has a auburn handlebar mustache and slicked back auburn hair. His face is covered beneath a completely black helmet.

Personality: Always inclined to offer people food he seems plenty friendly. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born blind and as such lacked many opportunities for work. Through the years after Gerard was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gerard's father didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Mentor. Occupation: Mayor

Voice: Scandinavian accent

Attributes [hide]

Gerard Beckwith, Male Human Fighter 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)7 (-2) 12 (+1)11 (+0)
Skills Acrobatics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Godfrey Shipley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and white handkerchief worn on his left side. His skin is fair and his fingers are delicate and long. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Godfrey was born with his mother's beautiful face. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Meet up once more with his childhood friend; and wants to open a new tavern

Ideals: Fighting, Philantrophist. Flaws: Secretive. Bonds: Attractive, Job, Adventurer. Occupation: Soapmaker

Voice: Boston accent

Attributes [hide]

Godfrey Shipley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)10 (+0) 16 (+3)12 (+1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Robert Lindsay, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in an above average manner. His blonde hair is cut short with large spiked bangs in the front. His eyes are a pleasant gray.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He works hard and plays hard.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Through the years after Robert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Robert's mother didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and to clean up the streets

Flaws: Antagonistic, Hedonist, Disease, Insomniac. Bonds: Attractive. Occupation: Fletcher

Voice: Raspy

Attributes [hide]

Robert Lindsay, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)10 (+0) 14 (+2)12 (+1)
Skills Athletics +1, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 10 pp.


Social Check DCs

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