Shane Crawford, Male Human [Permalink]
Personal [hide]
Description: He wears a black cloak and cross-gartered red stockings. His moppish chestnut hair is in a traditional bowl cut. He has a dull look in his brown eyes.
Personality: He is very quiet and rarely speaks above a whisper. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born a particularly ugly child, much to the horror of his parents. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Fighting. Flaws: Shy, Ugly. Bonds: Nature, Family. Occupation: Marshal
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Eye agate (14 gp). Rock crystal (40 gp). Silver pearl (110 gp).
Simon Beckwith, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'6" and wears an entirely brown suit with blue socks and a vest with buckled shoes. He has shaved his head bald. His eyes are green and he is always smoking a pipe.
Personality: He is witty, but his monotone delivery comes off as unnerving He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: His relatives are trying to arrange a marriage; and regain custody of his son
Ideals: Joker, Gifted. Bonds: Job, Adventurer, Family. Occupation: Herbalist
Voice: Soothing and warm
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
Possessions: 36000 sp.
Hugh Brandon, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a tan shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His hair is short and white. His green eyes peer out from beneath his deerstalker tan hat.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was raised in a white middle class family as the only child. He helped his mother out around the business and became quite the natural. He was always very intelligent and has formed a secret society of freemasons.
Motivation: A rival would like him out of the picture; and wants to open a new tavern
Ideals: Optimist. Flaws: Secretive, Mundane. Bonds: Job, Criminal record. Occupation: Miller
Voice: Hissing voice
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2 Smokesticks. 2 Smokesticks.
Hunter Birkenhead, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is renowned for his bright green suits and hats. His brown hair is still thick. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also hits on women, regardless of circumstances.
History: The child of eastern immigrants he idolized his father. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town working and never settling down anywhere, but has fallen for a local Spice Merchant. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is greedy.
Bonds: Attractive, Job, Has a crush, Immigrant, Rich. Occupation: Bather
Voice: Indian accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp.
Heward Barney, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'4" and is renowned for his bright brown suits and hats. His right leg appears badly burned and disfigured. His auburn hair is braided into rings. His thin eyebrows rest above his beady green eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is an amazing painter.
History: He was born on a small isolated farm. In his 14th year, his parents were killed by a drow raid, leaving Heward alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge.
Ideals: Gifted. Flaws: Ugly, Greedy. Bonds: Nature, Enemies. Occupation: Slave Trader
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Elven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!