Bernard Hadleigh, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is well dressed, constantly wearing a white suit, violet shirt, and red tie. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a habit of throwing himself into exceedingly dangerous situations.
History: Bernard lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Due to his spouse's obsession with being a Jeweler they were divorced and he won custody of their son. He worked as a Barkeep, and he later adopted a second son.
Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother
Ideals: Joker, Fighting. Flaws: Ugly, Impulsive. Bonds: Family. Occupation: Barkeep
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Hubert Heiser, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing colorful clothing, dressed as a Carter. His white hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is frequently practicing swordplay.
History: He was always a brilliant, if unscrupulous mind. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion
Ideals: Logical. Flaws: Ugly, Insane, Shy. Bonds: Military, Family. Occupation: Carter
Voice: Spanish accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Arnold Browning, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He sports grey clothing, slightly heavier than average wear. His chestnut hair is singed and shortened. His fierce gray eyes like to dwell on things.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He invites people to come help in his community garden.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His necromantic abilities were realized during a raid on his village. He used his abilities to travel the world and help people.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Philantrophist, Gifted. Flaws: Ugly, Disease. Bonds: Family. Occupation: Dilettante
Voice: Irish accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Bertram Tenley, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He dresses in violet turtlenecks beneath a black coat with grey slacks. He is an epitome of beauty. His silver hair has been sun bleached extensively. His eyes are likewise green. His teeth are white and perfect.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born at the edge of vast plains. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Tanner again.
Ideals: Optimist, Fighting. Bonds: Attractive, Job, Nature. Occupation: Spice Merchant
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2000 cp. 1 Masterwork Uncommon Weapon.
Cory Thackeray, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a simple green robe with yellow stripes complete with hood. His long brown hair reaches down to his waist. His eyes are a pleasant gray.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has never given up on his painting dream.
Motivation: He is wracked by social anxiety; and he feels that his past leaves him morally obligated to help
Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Immigrant, Criminal record. Occupation: Tailor
Voice: Soothing and warm
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
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