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NPC Generator

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Advanced [show]


Drogo Graham, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He wears a blue coat over a grey low-cut shirt, and a wide-brimmed hat upon his head. His golden hair has been sun bleached extensively. His eyes are likewise hazel.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Drogo took refuge in the ruined castle and found the beat up falchion and armor he uses now. He has been saving his money to try and buy his brother's freedom.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Impeccable. Flaws: Mundane. Bonds: Nature, Family, Job. Occupation: Sellsword

Voice: Prounounces S like Z

Attributes [hide]

Drogo Graham, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)9 (-1) 11 (+0)16 (+3)
Skills Intimidation +5, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Guy Axton, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is braided into rings. His hazel eyes are slightly larger than normal.

Personality: He loves telling others what to do and how they should feel about things. He is a font of random trivia from the lore and stories he has discovered

History: Guy was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better trade route.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Opinionated, Logical. Bonds: Attractive, Poor, Adventurer. Occupation: Marshal

Voice: growls and snarls, animalistic

Attributes [hide]

Guy Axton, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)14 (+2) 9 (-1)13 (+1)
Skills Athletics +4, Investigation +4
Senses Passive Perception 9
Languages Common, Ignan, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 1600 sp.


Social Check DCs


Balimaar Fidget, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has a small bristly mustache and wavy red hair. His eyes are likewise brown. His teeth are white and perfect.

Personality: A skeptical and narcissistic man, Balimaar's first love is himself. His second love is also himself. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born in the east his family was never financially stable. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Justice. Bonds: Attractive, Criminal record, Poor. Occupation: Bowyer

Voice: Slurs words

Attributes [hide]

Balimaar Fidget, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)14 (+2) 13 (+1)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Draconic, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 80 pp. 1 Breastplate. 1 Masterwork Heavy steel shield.


Social Check DCs


John Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a blue costume with the symbols of magic on his torso. He carries with him a set of hammers on his belt, each one with a opal on the hilt. He keeps his auburn hair in a pixie cut. His ears are large.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is lazy and tries to find solutions quickly.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carpenter arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. Days after completing his studies, news broke out that his hometown was attacked by brigands. John was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: A deep hatred of brigands; and he has money and likes to spend it

Ideals: Fighting. Flaws: Ugly, Lazy. Bonds: Enemies, Rich. Occupation: Carpenter

Voice: Old Prospector

Attributes [hide]

John Wordsworth, Male Human Fighter 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)11 (+0) 13 (+1)11 (+0)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. Violet garnet (1500 gp). Golden yellow topaz (1500 gp). Hematite (5 gp).


Social Check DCs


Gunter Presley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a tan poncho over his likewise colored trousers and shirt. He sports a flattop hair cut. He has gleaming, smiling hazel eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gunter was born in the north. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better trade route.

Motivation: He's looking for his big break; and retire the richest man in the north

Ideals: Justice, Persistence, Entrepeneur. Bonds: Adventurer. Occupation: Sculptor

Voice: Speaks in third person

Attributes [hide]

Gunter Presley, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)12 (+1) 9 (-1)10 (+0)
Skills Stealth +5, Survival +1
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1100 sp.


Social Check DCs

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