Balimaar Churchill, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a weathered and beat up set of banded mail beneath an oversized white coat. His whole body is exceptionally muscular. His hair, while still mostly chestnut, has prominent grey streaks. He has a tattooed face.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Balimaar has worked very hard to control his curse. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: A strong sense of loyalty to Human people; and he is wracked by social anxiety
Flaws: Secretive, Racist, Disease. Bonds: Immigrant. Occupation: Bricklayer
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Gnoll, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +1
Possessions: 200 gp.
Adelard Marlowe, Male Human [Permalink]
Personal [hide]
Description: 5'4" and muscular, this western man dresses in yellow turtlenecks beneath a blue coat with black slacks. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: While he acts the brute, he is far gentler than he would appear. He also hits on women, regardless of circumstances.
History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: To settle down with his crush; and he would like to get married and retire
Ideals: Athletic, Fighting. Flaws: Insomniac. Bonds: Has a crush, Rich. Occupation: Ploughman
Voice: Hollow voice
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Jade (40 gp). Malachite (4 gp). 1 Half-Plate.
Chad Tyndall, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He likes to wear ponchos typically of a light blue in addition to tight pants. His white hair is smooth and relatively long. He has gray eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a great chef.
History: Chad hails from a village terrorized by illithids. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Chad began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to open a new tavern; and he feels kind of lost in life
Ideals: Gifted, Entrepeneur. Flaws: Depressed. Bonds: Enemies, Job. Occupation: Weaver
Voice: German accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 1 Darkwood Shield. 1 Half-Plate. 1 Chain shirt.
Anthony Kenley, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a small toy that he constantly fidgets with.
History: He served in the navy to pay for his family's outstanding loans. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job
Flaws: Ugly, Shy, Addict. Bonds: Military, Immigrant. Occupation: Layabout
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 10 (+0) | 8 (-1) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
Possessions: 300 gp. Aquamarine (1200 gp). Star rose quartz (40 gp). Star rose quartz (40 gp). Azurite (9 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
John Preston, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his hair in dreadlocks. His violet eyes are passionate and lively.
Personality: He is calm most of the time but flees social interaction. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born at the edge of vast plains. He has chosen to use the inheritance that was left to him frivolously. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality; and money/treasure
Flaws: Shy. Bonds: Attractive, Adventurer, Nature, Rich. Occupation: Junk Dealer
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 10 (+0) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Gnome, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp.
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