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NPC Generator

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Advanced [show]


Dustin Clive, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a black costume with the symbols of strength on his torso. He has a chestnut handlebar mustache and slicked back chestnut hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a forest tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Butcher. He then took over the family business and is one of the better Butcher for hire.

Motivation: To reunite with his old friends; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Nature, Job. Occupation: Butcher

Voice: Speaks with lips pursed

Attributes [hide]

Dustin Clive, Male Human Fighter 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)10 (+0) 15 (+2)5 (-3)
Skills Insight +5, Performance +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp.


Social Check DCs


Anthony Stansfield, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has dyed his greying black hair a little too much giving a sharp black color. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Professionalism. Bonds: Attractive, Religious, Adventurer. Occupation: Herbalist

Voice: Rolls R's

Attributes [hide]

Anthony Stansfield, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)11 (+0) 14 (+2)15 (+2)
Skills Nature +2, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Nicholas Mori, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in an above average manner. His black hair is cut short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has built up a small fortune and can afford his own way.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Hedonist. Bonds: Attractive, Rich, Job. Occupation: Map Maker

Voice: Sounds elderly

Attributes [hide]

Nicholas Mori, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)17 (+3) 11 (+0)13 (+1)
Skills Intimidation +3, Investigation +5
Senses Passive Perception 10
Languages Common, Giant, Celestial, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Wymar Blythe, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), and carries spears. His tied-back hair is red. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Cocky and sure of himself, he believes he is the best Mason born in the past three hundred years. Flattery will make him almost putty in your hands.

History: He comes from a rich eastern family. His childhood dream was to be a Mortician, but he was a colossal failure. He has worked as a Mason like his mother before him.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Insane, Selfish. Bonds: Job, Rich. Occupation: Mason

Voice: Spanish accent

Attributes [hide]

Wymar Blythe, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 13 (+1)8 (-1) 12 (+1)6 (-2)
Skills Intimidation +0
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 4 Smokesticks. 1 Antitoxin. 4 Smokesticks.


Social Check DCs


Everard Benson, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears rags and sports a simple walking cane. His white hair is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the north to a Masseuse, Everard learned a great deal about his mother's area of expertise. Brilliant and gifted he never wanted to apply himself. He has set out to sabotage the competition.

Motivation: He is not mentally stable, and does not behave rationally; and to be a unemployed again

Ideals: Persistence, Logical, Gifted. Flaws: Insane. Bonds: Poor, Job. Occupation: Masseuse

Voice: Relaxed voice

Attributes [hide]

Everard Benson, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)10 (+0) 13 (+1)9 (-1)
Skills Athletics +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1300 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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